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Full-Text Articles in Education

The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley Jul 2007

The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley

Instructional Technology and Learning Sciences Faculty Publications

This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.

Table of Contents

1. In Praise of Epistemology - David Shaffer

2. Six Ideas in Search of a Discipline - Richard Van Eck

3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan

4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer

5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton

6. "The Peripatos Could Not have Looked Like That," and Other Educational Outcomes From …


A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen Jun 2007

A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen

Research Collection School Of Computing and Information Systems

Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based on these two elements, currently there are two research directions: plot-based and character-based interactive storytelling. However, plot-based approach lacks the refinement of character behaviors as character-based approach. On the other side, character-based approach does not follow a well organized story plot so that the moral of the story might be distorted. Therefore, there is a need to develop an integrated framework to achieve the balance between conveying story moral and enhancing the …