Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 10 of 10
Full-Text Articles in Education
Math Class "Unsettled": Teaching And Learning Mathematics Within And Across Multiple Spaces, Jeremiah I. Holden
Math Class "Unsettled": Teaching And Learning Mathematics Within And Across Multiple Spaces, Jeremiah I. Holden
Remi Holden
No abstract provided.
Sociomathematical Participation: Participatory Culture And Mathematics Pre-Service Teacher Education, Jeremiah I. Holden
Sociomathematical Participation: Participatory Culture And Mathematics Pre-Service Teacher Education, Jeremiah I. Holden
Remi Holden
Despite intersections between discipline-specific mathematics content and classroom social norms and learning practices, little research documents relations between social and mathematical activity as examined through social and digital media. Drawing upon complementary theoretical perspectives concerning social media and mathematical activity, this research investigated the participatory culture of mathematics pre-service teachers. Data suggest multiple social practices, including collective intelligence, distributed cognition, and appropriation, that were exhibited through a discursive classroom activity structure.
Mobile Inquiry-As-Play In Mathematics Teacher Education, Jeremiah I. Holden
Mobile Inquiry-As-Play In Mathematics Teacher Education, Jeremiah I. Holden
Remi Holden
Purpose
This study aims to describe the feasibility of designing and fostering pre-service teacher inquiry at the intersection of community and disciplinary engagement. Mapping My Math (MMM), a game-based and mobile learning activity, guided pre-service teachers in playfully exploring mathematics featured in the everyday activities of people and places and creatively representing this inquiry with digital media.
Design/methodology/approach
This study draws from design-based research that examined the role of place, digital media and mobility in mathematics teacher education. Design narrative methods describe how MMM was created, implemented and refined to support disciplinary inquiry across settings given the evolution of tools, …
Place-Based Design Education: A Pedagogy For Classroom And Community-Based Civic Participation [Book Chapter], J. Mathews, Jeremiah I. Holden
Place-Based Design Education: A Pedagogy For Classroom And Community-Based Civic Participation [Book Chapter], J. Mathews, Jeremiah I. Holden
Remi Holden
No abstract provided.
Games, Ethics, And Engagement: Potential Consequences Of Game Design And Gameplay [Book Chapter], S. Sibenthal Adams, Jeremiah I. Holden
Games, Ethics, And Engagement: Potential Consequences Of Game Design And Gameplay [Book Chapter], S. Sibenthal Adams, Jeremiah I. Holden
Remi Holden
No abstract provided.
Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden
Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden
Remi Holden
Given the primacy of instructional technology in today’s college classroom, it is important to understand how faculty use these tools, especially how they adapt specific tools to meet the unique needs of particular faculty or instructional situations. Instructional designers and policymakers face the challenge of introducing innovations into established patterns of tool use and educational practice. As a result, when interventions are designed and implemented without a working understanding of existing practices and workplace conditions, incompatibilities between the demands of the innovation and the constraints of the local setting may result. Instructional designers need robust accounts of local practice, which …
How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams
How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams
Remi Holden
Imagine a veteran mathematics educator eager to refine her practice. Alternatively, what of the first-year teacher confident in her ability to adapt new technologies to communicate, problem-solve, and share information. How might either identify what makes video games and gameplay effective in a mathematics classroom? What are the advantages of game-based learning in contrast to more traditional instructional strategies, and can pitfalls be avoided, successes recognized, and challenges mitigated? We recommend:
- Investigating online resources and communities, including GameDesk's Educade , Common Sense Media's Graphite , MinecraftEdu , and Playful Learning to find teacher-recommended games;
- Playing game demos, envisioning how students' …
Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman
Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman
Remi Holden
No abstract provided.
Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay
Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay
Remi Holden
As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a …
Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden
Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden
Remi Holden
Instructional technology plays a key role in many teaching reform efforts at the postsecondary level, yet evidence suggests that faculty adopt these technology-based innovations in a slow and inconsistent fashion. A key to improving these efforts is to understand local practice and use these insights to design more locally attuned interventions. This exploratory study draws on systems-of-practice theory from distributed cognition research to provide a framework for producing comprehensive accounts of technology use. This account includes three components: (a) awareness of the local resource base for instructional technology, (b) decision-making processes regarding tool use, and (c) actual classroom use of …