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Articles 1 - 3 of 3
Full-Text Articles in Education
Electronic Field Trips For Science Engagement: The Streaming Science Model, Jamie Loizzo, Mary J. Harner, Deborah J. Weitzenkamp, Kevin Kent
Electronic Field Trips For Science Engagement: The Streaming Science Model, Jamie Loizzo, Mary J. Harner, Deborah J. Weitzenkamp, Kevin Kent
Journal of Applied Communications
While institutions of higher education work to engage PK-12 youth in STEM (science, technology, engineering, and mathematics) concepts and careers via in-person programming, PK-12 teachers and students face many logistical and access constraints for physically traveling to sites off of school grounds during the school day. Throughout the years, electronic field trips (EFTs) have offered a digital way for schools to engage in meaningful ways with museums, parks, laboratories, and field research sites. In order for EFTs to be effective, they should be cost effective and created collaboratively with teachers, students, subject matter experts, and instructional design and communication professionals. …
A Tale Of Two Systems: One Library’S Experience Migrating To A New System And Back, Art Gutierrez
A Tale Of Two Systems: One Library’S Experience Migrating To A New System And Back, Art Gutierrez
Kansas Library Association College and University Libraries Section Proceedings
The decision to migrate to a new library system is generally a long-term decision. The integrated library system, which some now call library platforms, impact many if not all facets of the library experience. Making a transition to a new system impacts all staff and our patrons on some level. In addition to the traditional services included in a library system we are increasingly seeing new services pop-up including electronic resource management systems, discovery layers, and program management systems, as part of the new library platforms. According to Marshall Breeding’s, Library Perceptions 2017 Survey, a little more than 28% of …
Effect Of Virtual Reality On Learning Motivation And Academic Performance: What Value May Vr Have For Library Instruction?, Brady D. Lund, Ting Wang
Effect Of Virtual Reality On Learning Motivation And Academic Performance: What Value May Vr Have For Library Instruction?, Brady D. Lund, Ting Wang
Kansas Library Association College and University Libraries Section Proceedings
The research on whether Virtual Reality (VR) has a positive effect on student learning and engagement is limited. This study aims to examine what impact VR has on student learning motivation and performance. The study conducted by Wang (2017) revealed that VR had a marginally positive impact on student scores and a strong impact on students’ learning engagement. It indicates that VR provides a small improvement in academic performance and a large improvement in student engagement. The application of VR in libraries focuses on providing the VR tools to learn subjects in STEM and history fields. For one-off instructional settings, …