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Full-Text Articles in Education

An Action Research Study On The Use Of Flipped Learning In A Spanish As A Foreign Language Class, Juan Carlos Acevedo Fontecha May 2020

An Action Research Study On The Use Of Flipped Learning In A Spanish As A Foreign Language Class, Juan Carlos Acevedo Fontecha

Theses and Dissertations

The present action research evaluated the teacher’s perception and the students’ attitudes and practices over the impact of applying a flipped learning model for a basic Spanish course. Unlike previous studies that have evaluated the model considering students’ perceptions and language performance, this study also considered the teacher in a cyclical process of using the flip model. The intervention consisted of four classes that dealt with grammar topics transferred into tutorial videos and in-class activities to practice the content from the videos. To gain a broader spectrum of the teacher’s perception, this study used questionnaires, and field journals designed to …


Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic Apr 2020

Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic

Theses and Dissertations

Within computer mediated communication, there has been a large focus on synchronous and asynchronous text-based methods and how it can be used to help oral proficiency and lower anxiety but very few studies have looked at how audio computer mediated communicative tasks affect anxiety. This study sets out to seek whether using audio computer mediated communication helps lower anxiety for beginner Spanish language students. In order to do so, three research questions are suggested: (1) How do participants’ levels of FLA differ between presentational oral tasks completed in the classroom and presentational tasks completed in an online interface? (2) How …


Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton Mar 2020

Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton

Theses and Dissertations

The Game Design Matrix makes effective game design accessible to novice game designers. Serious Games are a powerful tool for educators seeking to boost the level of student engagement and application in academic environments, but the can be difficult to incorporate into existing courses due to availability and the cost of quality game design. The Game Design Matrix was used by two educators, novice game designers, to create a serious game. The games were assessed in an academic setting and observed to be effective in engagement, interaction, and achieving higher levels of learning.


The ‘ Dialogic’ Of Pedagogical Design: Elementary Teachers Who Consistently Integrate Digital Technologies, Aaron R. Gierhart Jan 2020

The ‘ Dialogic’ Of Pedagogical Design: Elementary Teachers Who Consistently Integrate Digital Technologies, Aaron R. Gierhart

Theses and Dissertations

Despite the pervasiveness of digital technologies in society and educational settings, gaps in digital participation for elementary learners and means-end views of the benefits and effectiveness of digital innovations for teaching and learning persist. The focus on digital technologies at the elementary level must shift to critical pedagogy in order to promote effective teaching and learning and equitable student participation in an increasingly digital society. A teacher’s pedagogy continually evolves across their entire life journey and is never fully mastered; therefore, in order to better understand the development of pedagogical design with digital technologies by elementary teachers, it was vital …


Factors That Influence The Perception Of Higher Education Leaders In The Adoption Process Of Instructional Technology And Distance Education, Diego Tibaquirá Jan 2020

Factors That Influence The Perception Of Higher Education Leaders In The Adoption Process Of Instructional Technology And Distance Education, Diego Tibaquirá

Theses and Dissertations

The problem addressed by this study was that many administrators at institutions of higher learning are faced with the task of finding ways to provide the latest technologies while being extremely constricted by budgets and the rising cost of education. The purpose of this study was to determine the factors that influence the perceptions of higher education leaders in the adoption process of Instructional Technology and Distance Education. This included an examination of the decision-making process and what determined if Instructional Technology and Distance Education were either implemented or upgraded at various higher learning institutions.

The researcher implemented a mixed-methods …


Establishing Teaching Presence In Higher Education Online Mathematics Courses: A Phenomenological Study, Deltrye Eagle Holt Jan 2020

Establishing Teaching Presence In Higher Education Online Mathematics Courses: A Phenomenological Study, Deltrye Eagle Holt

Theses and Dissertations

The purpose of this phenomenological study was to describe, based on the teaching presence component of the Community of Inquiry (CoI) theoretical framework, the lived experiences of mathematics instructors while establishing teaching presence in online higher education mathematics courses. Teaching presence, which is one of the three core elements of the community of inquiry (CoI) framework, is necessary for achieving learning outcomes and student satisfaction. The three main research questions were: 1. How do mathematics instructors establish teaching presence in online higher education mathematics courses? 2. How do mathematics instructors establish teaching presence in face-to-face higher education mathematics courses? 3. …