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Full-Text Articles in Education

Becoming Reflective: Designing For Reflection On Physical Performances, Tom Moher, Cynthia Carter Ching, Sara Schaefer, Victor R. Lee, Noel Enyedy, Joshua Danish, Paulo Guerra, Alessandro Gnoli, Priscilla Jimenez, Brenda Lopez-Silva, Leilah Lyons, Anthony Perritano, Brian Slattery, Mike Tissenbaum, James Slotta, Rebecca Cober, Cresencia Fong Jan 2014

Becoming Reflective: Designing For Reflection On Physical Performances, Tom Moher, Cynthia Carter Ching, Sara Schaefer, Victor R. Lee, Noel Enyedy, Joshua Danish, Paulo Guerra, Alessandro Gnoli, Priscilla Jimenez, Brenda Lopez-Silva, Leilah Lyons, Anthony Perritano, Brian Slattery, Mike Tissenbaum, James Slotta, Rebecca Cober, Cresencia Fong

Instructional Technology and Learning Sciences Faculty Publications

Learners’ physical performances can serve as focal objects for reflection and insight across a variety of contexts and content areas. This session brings together a set of projects that leverage the physical performances of learners, construct concrete and abstract representations of those performances, and investigate how learners reflect on and understand the relationships between their performances and target content—physics, health and fitness, data literacy and navigation, animal foraging, and climate change. The session will share findings and design principles from each of the studies around constructing technological scaffolds for physical performance reflections. The symposium highlights the various ways performance can …


"Blacks Deserve Bodies Too!" Design And Discussion About Diversity And Race In A Tween Virtual World, Y. B. Kafai, M. S. Cook, Deborah A. Fields Jan 2010

"Blacks Deserve Bodies Too!" Design And Discussion About Diversity And Race In A Tween Virtual World, Y. B. Kafai, M. S. Cook, Deborah A. Fields

Instructional Technology and Learning Sciences Faculty Publications

In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of available resources for avatar construction and online postings about the role of race in avatar design and social interactions in the community. With the growing interest in player-generated content for online …


What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields Jan 2009

What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields

Instructional Technology and Learning Sciences Faculty Publications

This study explored American high school students’ perceptions of the benefits of a summer astronomy camp, emphasizing a full cycle of the research process and how the organization of the camp contributed to those perceptions. Semi-structured interviews with students and staff were used to elicit the specific benefits that campers perceived from their experiences and examine them in relation to the stated goals and strategies of camp staff. Among the perceived benefits that students described were peer relationships, personal autonomy, positive relationships with staff, and deepened science knowledge. These perceived benefits appear to influence the kinds of identities students constructed …


Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker May 2008

Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker

Instructional Technology & Learning Sciences - OCW

This course uses Flash CS3 (Flash 9)/Actionscript 3.0. You may also be interested in INST 5270, which uses Flash 8/Actionscript 2.0.

This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or “tweening”, vector graphics, use of sound and video). Students finishing this course will have at least one completed fully functional Flash project for their portfolios demonstrating a strong knowledge of the tool and a good foundation in the ActionScript language as the …


The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley Jul 2007

The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley

Instructional Technology and Learning Sciences Faculty Publications

This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.

Table of Contents

1. In Praise of Epistemology - David Shaffer

2. Six Ideas in Search of a Discipline - Richard Van Eck

3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan

4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer

5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton

6. "The Peripatos Could Not have Looked Like That," and Other Educational Outcomes From …


Inst7150 - Advanced Topics In Learning Object Design And Reuse, Fall 2005, David Wiley Aug 2005

Inst7150 - Advanced Topics In Learning Object Design And Reuse, Fall 2005, David Wiley

Instructional Technology & Learning Sciences - OCW

This course is designed to help you understand and apply advanced topics in the design, creation, and reuse of learning objects. The course is structured around a practical, hands-on project using learning objects, intermingled with readings and discussion on a variety of topics.


Oer Iid - Intro To Instructional Design, Spring 2005, Joanne Bentley Jan 2005

Oer Iid - Intro To Instructional Design, Spring 2005, Joanne Bentley

Other Educational Resources - OCW

Instructional technology is a systematic way of designing, developing, implementing, and evaluating the processes of learning and teaching with specific objectives based on research in human learning and communication. It employs a combination of human and nonhuman resources to bring about more effective instruction. Instructional technology includes aspects of instructional design, product development, interactive learning technologies, multimedia, distance education, and library and information literacy. Each aspect of the field has unique contributions to make to the teaching-learning process.