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Full-Text Articles in Education

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Sarah J. Beckman

Senior students are held accountable for learning outcomes in a junior level informatics course. Design skills were applied in the creation of websites used for classroom presentations on select leadership topics. These websites were used as educational tools in the practice setting. Two websites will be featured.


Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Sarah J. Beckman

How do faculty meet the “net generation” learning needs? The challenge of engaging students was accomplished in this senior leadership course using a variety of strategies. Course requirements included a classroom presentation, multimedia applications, and a quality improvement project completed in a 90 hour practicum. Student-developed websites will be featured and evaluated for design, flow, evidence-based information, credibility, currency, and relevancy to practice. Learning outcomes will be assessed using undergraduate curriculum foundations. Participants will be invited to share strategies that were successful for them in engaging the net generation in meaningful coursework.


Meeting The Challenge Of Teaching The Millennial Nursing Student In A Neuman-Based Program, Cheryl Bruick Sorge, Becky A. Salmon Dec 2014

Meeting The Challenge Of Teaching The Millennial Nursing Student In A Neuman-Based Program, Cheryl Bruick Sorge, Becky A. Salmon

Becky A Salmon

No abstract provided.


Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Cheryl L Bruick-Sorge

How do faculty meet the “net generation” learning needs? The challenge of engaging students was accomplished in this senior leadership course using a variety of strategies. Course requirements included a classroom presentation, multimedia applications, and a quality improvement project completed in a 90 hour practicum. Student-developed websites will be featured and evaluated for design, flow, evidence-based information, credibility, currency, and relevancy to practice. Learning outcomes will be assessed using undergraduate curriculum foundations. Participants will be invited to share strategies that were successful for them in engaging the net generation in meaningful coursework.


Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Cheryl L Bruick-Sorge

Senior students are held accountable for learning outcomes in a junior level informatics course. Design skills were applied in the creation of websites used for classroom presentations on select leadership topics. These websites were used as educational tools in the practice setting. Two websites will be featured.


Meeting The Challenge Of Teaching The Millennial Nursing Student In A Neuman-Based Program, Cheryl Bruick Sorge, Becky A. Salmon Dec 2014

Meeting The Challenge Of Teaching The Millennial Nursing Student In A Neuman-Based Program, Cheryl Bruick Sorge, Becky A. Salmon

Cheryl L Bruick-Sorge

No abstract provided.


Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell Dec 2014

Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell

Philip Russell

This paper presents an overview of the suite of online interactive tutorials that have been developed at the Institute of Technology Tallaght (ITT Dublin); with a particular emphasis on best practices for pedagogy and instructional design in terms of creating eLearning tools. The author also details how these learning objects have been made available for reuse on a national and international basis as open educational resources via online repositories


Making The Journey From A Traditional Model To An Online Model, Jenny Shrensker, Nazire Koc Nov 2014

Making The Journey From A Traditional Model To An Online Model, Jenny Shrensker, Nazire Koc

Jenny Shrensker

There is an increasing demand by students for more introductory online courses and more online resources in traditional courses. This session will highlight four teaching techniques that make use of technology, engage the learner, and can be incorporated into any type of course for any subject. The featured technology includes video lectures with a Smartboard, Pencast videos, online quizzes and tests using Respondus, Blackboard, and MyMathLab, and online homework systems.

JCP 204


Using A Wiki For Collaboration And Learning In Helping Profession Education: A Pilot Study, Amanda Rockinson-Szapkiw, Richard J. Silvey Nov 2014

Using A Wiki For Collaboration And Learning In Helping Profession Education: A Pilot Study, Amanda Rockinson-Szapkiw, Richard J. Silvey

Richard Justin Silvey

No abstract provided.


More Than Just Plain Old Technology Adoption: Understanding Variations In Teachers' Use Of An Online Planning Tool, Heather Leary, Victor R. Lee, Mimi Recker Oct 2014

More Than Just Plain Old Technology Adoption: Understanding Variations In Teachers' Use Of An Online Planning Tool, Heather Leary, Victor R. Lee, Mimi Recker

Heather Leary, Ph.D.

This paper examines variability in teachers’ usage patterns as they interacted with an online teacher support tool, the Curriculum Customization Service (CCS), as part of their professional work. The CCS is a web application that supports teachers in planning, adapting, sequencing, and enacting differentiated instruction in Earth science education. By mining the usage log files of over 40 teachers who used the CCS over a yearlong period, we analyzed for variability using a framework developed in marketing research to characterize appropriation of technology. This analysis helped reveal different kinds of teachers’ patterns along two dimensions: frequency and variability of use. …


More Than Just Plain Old Technology Adoption: Understanding Variations In Teachers' Use Of An Online Planning Tool, Heather Leary, Victor R. Lee, Mimi Recker Oct 2014

More Than Just Plain Old Technology Adoption: Understanding Variations In Teachers' Use Of An Online Planning Tool, Heather Leary, Victor R. Lee, Mimi Recker

Heather Leary, Ph.D.

This paper examines variability in teachers’ usage patterns as they interacted with an online teacher support tool, the Curriculum Customization Service (CCS), as part of their professional work. The CCS is a web application that supports teachers in planning, adapting, sequencing, and enacting differentiated instruction in Earth science education. By mining the usage log files of over 40 teachers who used the CCS over a yearlong period, we analyzed for variability using a framework developed in marketing research to characterize appropriation of technology. This analysis helped reveal different kinds of teachers’ patterns along two dimensions: frequency and variability of use. …


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington Sep 2014

Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington

I. Verenikina

The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …


Inventing The New Classroom, Jennifer Mart-Rice, Debra Denslaw, Susan Boland, Jesse Bowman Jul 2014

Inventing The New Classroom, Jennifer Mart-Rice, Debra Denslaw, Susan Boland, Jesse Bowman

Jennifer Mart-Rice

No abstract provided.


Learning And Teaching Effectiveness In The Digital Age: A Case Study From A Pacific Tertiary Education Provider, Kerwin A. Livingstone Jun 2014

Learning And Teaching Effectiveness In The Digital Age: A Case Study From A Pacific Tertiary Education Provider, Kerwin A. Livingstone

Kerwin A. Livingstone

The last few decades have seen the dramatic increase in online education in different parts of the world, at different universities. Such a change has been necessitated due to the changing scenes in tertiary learning and teaching, the need to offer students more meaningful options, and the need to embrace student learning diversity. Technology-based education, rightly designed and implemented, provides students with sound educational experiences. The aim of this study is to give a panoramic view of how an online programme is run at one of New Zealand’s Polytechnics, the Open Polytechnic. With this information, all current and prospective online …


Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer Jun 2014

Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer

Carly Finseth

Facing the Interface: Evolving Practices for User-Centered Teaching and Learning: Interface is communication, functioning as the bridge between messenger, message, and audience. However, those who manage the interface also manage communication, creating a power imbalance within learning environments. Recognizing and interrogating power dynamics within a course interface and distributing power among interface designers, teachers, and students can enhance the communication situation to support a more participatory writing classroom. This panel considers how classroom spaces and technologies serve as interfaces that mediate classroom communication between instructors and students by examining interfaces for online class discussions, modes for syllabi delivery, interactivity of …


Re-Thinking Information Literacy Training With Desire2learn Learning Environment And Scorm, Eric A. Kowalik Apr 2014

Re-Thinking Information Literacy Training With Desire2learn Learning Environment And Scorm, Eric A. Kowalik

Eric A. Kowalik

The flipped classroom that started in K-12 has now caught the attention of higher education as a way of encouraging deeper and more meaningful learning for students.
This presentation will demonstrate how, by using an Articulate Storyline SCORM package within the Desire2Learn platform, librarians and instructors flipped the information literacy training session.
A similar version of this presentation was also given at the 2014 Wisconsin Desire2Learn Ignite Regional User Conference in Waukesha, WI.


Does Social Media Breed Learner Laziness?, Shelley Kinash, Jeffrey Brand Mar 2014

Does Social Media Breed Learner Laziness?, Shelley Kinash, Jeffrey Brand

Jeffrey Brand

Extract As new technologies grow in popularity, the associated cognitive and moral worries, concerns and questions intensify. The current devices of choice are smartphones, tablets and laptops. People primarily use them for texting, social media and massive multi-player online games. Parents and teachers are concerned, asking questions such as: are people losing the ability to [offline] socialise; is the current technology too addictive, in that children need to be forced to pick up a book or go play outside; is abbreviated and phonetic messaging interfering with people’s spelling and grammatical skills.


Innovation In Education, Debborah Smith, Jeffrey Brand, Shelley Kinash Mar 2014

Innovation In Education, Debborah Smith, Jeffrey Brand, Shelley Kinash

Jeffrey Brand

No abstract provided.


Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair Campbell, John Heyworth, Christine Lovering Mar 2014

Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair Campbell, John Heyworth, Christine Lovering

John Heyworth

Assessing student live performances can be challenging because markers need to make quick and often complex judgements about the learning while at the same time record information and watch the performance. This is further challenged where multiple markers are involved and moderation between markers is required. Maintaining fairness and validity throughout the assessment process can consequently become a significant issue. Moderation of assessment can cause a delay in the turnaround time for student feedback because markers need to meet and review. In addition, the ‘busy type of work’ associated with compiling and sorting individual marks and distributing them to students, …


Poster Presentation "An Examination Of Gender And Situational Interest In Multimedia Learning Environments", Natasha Trujillo, Tonia Dousay Feb 2014

Poster Presentation "An Examination Of Gender And Situational Interest In Multimedia Learning Environments", Natasha Trujillo, Tonia Dousay

Tonia A. Dousay

Situational Interest (SI) manifests as a direct result of an individual’s surroundings or environment and is comprised of triggered-SI, the initial arousing, and maintained-SI, long-term influence that translates into personal significance. With respect to multimedia learning environments, elements or principles of multimedia design have proven to increase both triggered-SI and maintained-SI. However, the question remains whether or not gender of an individual in such an environment has an impact on SI. This presentation examines the role of gender in learner preferences and proposes future research questions on the topic.


Mobile Modeling: Using And Creating Ipad And Ipod Apps To Shape Students With Disabilities, Carolyn Wicks, Amanda J. Rockinson-Szapkiw, Justin M. Tucker Feb 2014

Mobile Modeling: Using And Creating Ipad And Ipod Apps To Shape Students With Disabilities, Carolyn Wicks, Amanda J. Rockinson-Szapkiw, Justin M. Tucker

Carolyn J. Wicks

Modeling is a technique that is often used to teach new skills to students with disabilities. Modeling is effective for teaching communication, social, and functional living skills to students with emotional, behavioral, and cognitive disorders (Werts, Caldwell, & Wolery, 1996). Video modeling and audio prompts can be as effective as live modeling (Murzynski & Bourret, 2007; Rehfeldt, Dahman, Young, Cherry, & Davis, 2003). In fact, some researchers have suggested that video modeling results in more rapid acquisition of skills than live modeling and may even be more generalizable across environments (Charlop & Milstein ,1989). With the introduction of mobile devises, …


Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth Jan 2014

Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth

Carly Finseth

No abstract provided.


Integration Of Ict I Nto Education, Sivakumar R Jan 2014

Integration Of Ict I Nto Education, Sivakumar R

Sivakumar Ramaraj

ICTs for education refers to the development of information and communications technology specifically for teaching / l earning purposes, while the ICTs in education involves the adoption of general components of information and communication technologies in the teaching l earning process. This article has sought to explore the role of ICT in education as we progress into the 21st century. In particular ICTs have impacted on educational practice in education to date in quite small ways but that the impact will grow considerably in years to come and that ICT will become a strong agent for change among many educational …


Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth Dec 2013

Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth

Carly Finseth

If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …


Quality Learning With Technologies: Strategies For School Leaders To Address Challenges And Dilemmas, Kathryn Moyle Dec 2013

Quality Learning With Technologies: Strategies For School Leaders To Address Challenges And Dilemmas, Kathryn Moyle

Professor Kathryn Moyle

The integration of technologies into schools is often promoted as a way to improve the quality of students’ learning, and an approach that enables teachers to be more ‘learner focused’.

Virtual learning environments, such as learning management systems, mobile technologies, online games, simulations and virtual worlds, are seen to offer teachers the ability to personalise learning for students, and as a way to enable students to be in control of the pace of their own learning. Technologies are also seen to assist in the collection and analysis of data about students’ achievements. Integrating technologies into school programs however, is not …


Facilitating Teachers’ Thinking About Pedagogy And Technology With An Online Curriculum Planning Tool, Kirsten R. Butcher, Heather Leary, James Foster, Holly Devaul Dec 2013

Facilitating Teachers’ Thinking About Pedagogy And Technology With An Online Curriculum Planning Tool, Kirsten R. Butcher, Heather Leary, James Foster, Holly Devaul

Heather Leary, Ph.D.

The current study analyzed the impact of a year-long adoption of an online curriculum planning tool on teachers’ thinking about content and pedagogy, as well as their use of technology in the classroom. The online planning tool was adopted district-wide following professional development training with the purpose of supporting teachers’ development of differentiated, student-centered instruction with digital resources. Structured interviews with high school science teachers were used to determine how teachers’ thinking about key concepts and instruction changed during the course of technology adoption. Verbal protocol analysis was used to code interviews, using comprehension theory and national reform approaches in …


Crowdsourced Coursebooks, Stephen E. Henderson, Joseph T. Thai Dec 2013

Crowdsourced Coursebooks, Stephen E. Henderson, Joseph T. Thai

Stephen E Henderson

Given increasing criticism and dropping admissions, American legal education is likely to change, hopefully reversing the unsustainable trend of increasing expense without increasing value. Much debate focuses on restructuring the curriculum to make it more “practical” and skills-infused; here we instead propose a rethinking of the basic unit of law teaching, the casebook. Casebook authors and publishers are cautiously venturing into electronic editions, but they fail to harness the power of social learning to make textbooks dramatically smarter as well as cheaper. Working with a technology startup, we are developing an online platform that reinvents both authorship and learning. The …