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Articles 1 - 6 of 6
Full-Text Articles in Education
A Learning Culture For The Digital World – Something To Learn From Moscow?, Andreas Schleicher
A Learning Culture For The Digital World – Something To Learn From Moscow?, Andreas Schleicher
Teacher India
While people have different views on the role that digital technology can and should play in schools, we cannot ignore how digital tools have so fundamentally transformed the world outside of school. Andreas Schleicher looks at how schools in Moscow use digital technology in their classrooms.
Enhancing Teaching And Learning Through Design Practice, Lori Lockyer
Enhancing Teaching And Learning Through Design Practice, Lori Lockyer
2009 - 2019 ACER Research Conferences
Design is part of a teacher’s practice on a daily basis. Teachers are constantly designing and redesigning learning experiences for their students. However, the notions of the teacher as designer or ‘teacher design practice’ are rarely used as frameworks within teacher education or continuing professional learning. In fact, ‘teacher design thinking’, that is, how school teachers think about and engage in design practice has been an under-researched area. Design thinking has the potential to provide teachers with a scaffold to reflect upon contextual and evidence-based factors when designing learning experiences for their students. However, we need to know how teachers …
Making Online Group-Work Work: Scripts, Group Awareness And Facilitation, Peter Reimann
Making Online Group-Work Work: Scripts, Group Awareness And Facilitation, Peter Reimann
2009 - 2019 ACER Research Conferences
Even though group work for learning is a well-established and extensively researched pedagogy, teachers find it still challenging to engage students in productive collaborative learning that extends over time (e.g. weeks – in the context of project-based learning) and is computer-mediated in addition to being classroom-based. I introduce three practices that have been shown to foster collaborative knowledge production and learning: first, group scripts; second, knowledge building and knowledge awareness; and third, group facilitation. I discuss how teachers can integrate these into their teaching practices to address three challenges to productive group learning: unequal participation, lack of awareness, and stratified …
Hacking Assessment, Phillip Dawson
Hacking Assessment, Phillip Dawson
2009 - 2019 ACER Research Conferences
Hackers exploit weaknesses in a system to achieve their own goals. In this paper I argue that hacking presents a significant threat to the growing world of online assessment. This threat needs to be addressed through a variety of means; technological anti-hacking approaches will not be sufficient. The most effective ways to prevent hacking may be changes to the assessment tasks themselves to make hacking less tempting; these approaches also have a range of positive side effects in terms of authenticity, transparency of criteria, and ensuring tasks involve work beyond the exam. I conclude with a brief exploration of the …
Stealth Assessment In Video Games, Val Shute
Stealth Assessment In Video Games, Val Shute
2009 - 2019 ACER Research Conferences
Games can be powerful vehicles to support learning, but their success in education hinges on getting the assessment part right. In this presentation, I will explore how games can use stealth assessment to measure and support the learning of competencies critical for the future. I will discuss what stealth assessment is, why it is important, and how to develop and accomplish it. I will also provide examples within the context of a game called Physics Playground that I designed and developed with my team. I’ll share what has been learned by recent research on stealth assessments in games, including: Does …
Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge
Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge
2009 - 2019 ACER Research Conferences
There is an increasing interest in using digital technologies to create interactive learning environments (ILEs) that both teach and assess student skills that are hard or impossible to assess using ‘static’ items such as traditional, multiple-choice questions. These interactive learning environments try to do two things simultaneously: firstly, to monitor the learning of the student in real time, providing feedback to help the student progress through the learning task; and secondly, to use the information gathered during the learning to make judgements about where the student is in learning of the topic. Essentially, ILEs draw upon the same source of …