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Why Don’T You Play The Game? Evaluating The Use Of Gamification In An Undergraduate Finance Course, Alfonso Miguel N. Sevidal
Why Don’T You Play The Game? Evaluating The Use Of Gamification In An Undergraduate Finance Course, Alfonso Miguel N. Sevidal
Finance and Accounting Faculty Publications
The board game Monopoly is used as a gamification tool in an undergraduate finance course in a private business school in the Philippines. The use of Monopoly as a gamification tool is evaluated using Han’s (2015) adaptation of the spiral curriculum and Landers's (2015) theory of gamified learning. According to Han, the spiral curriculum “is the circular model best suited to gamification as pedagogy because it allows students to learn and practice basic skills in order to master advanced tasks.” Meanwhile, Landers’s theory of gamified learning posits that “gamification affects learning via moderation when an instructional designer intends to encourage …