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Full-Text Articles in Education

Implementing Technological Change: Effects On Student Learning Through Implementation Of A Learning Management System For Enhanced Two-Way Communication Between School, Students And Parents, Courtney Lynn Curtis Nov 2014

Implementing Technological Change: Effects On Student Learning Through Implementation Of A Learning Management System For Enhanced Two-Way Communication Between School, Students And Parents, Courtney Lynn Curtis

All Graduate Projects

The purpose of this project was to determine whether or not a blended learning environment that focuses mainly on incorporating core-subject standards into a current 7th grade Fundamentals of Information Technology (FIT) course can help to increase 7th grade student core-subject, academic performance. If such performance is distinguishable, the curriculum materials used to develop this project may then be used for curriculum development within the Bethel School District, 7th grade FIT program. The product or end result of this project is an online curriculum guide titled: "Fundamentals of Information Technology Project: An Online Curriculum Guide for Bethel School District Middle …


Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb Oct 2014

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb

Articles

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”


Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington Sep 2014

Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington

I. Verenikina

The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …


Evaluation Of A Health Education Program About Traumatic Brain Injury, Jane Mertz Garcia, Debra M. Sellers, Amy E. Hilgendorf, Debra L. Burnett Sep 2014

Evaluation Of A Health Education Program About Traumatic Brain Injury, Jane Mertz Garcia, Debra M. Sellers, Amy E. Hilgendorf, Debra L. Burnett

Debra M. Sellers

Objective: Our aim was to evaluate a health education programme (TBIoptions: Promoting Knowledge) designed to increase public awareness and understanding about traumatic brain injury (TBI) through in-person (classroom) and computer-based (electronic) learning environments. Design: We used a pre-post survey design with randomization of participants to classroom (N = 22) or electronic (N = 22) delivery of the programme, in classroom and computer laboratory settings on the campus of Kansas State University, Manhattan, KS. Method: Forty-four participants rated areas of knowledge about TBI prior to and after the programme experience. They also rated health programme quality and instructional strategies (e.g. video …


Integrating Art Education And Literacy Education: A Curriculum For The Secondary Level, Erin Moody-Zoet Aug 2014

Integrating Art Education And Literacy Education: A Curriculum For The Secondary Level, Erin Moody-Zoet

Masters Theses

The purpose of this paper is to examine, through the design of a new curriculum, how the integration of reading and writing literacy into a visual arts curriculum can strengthen literacy skills as well as foster creative thinking at the middle school level. There is a growing demand for the integration of literacy in all core, and non-core curricula. By developing a curriculum that integrates literacy strategies in a visual arts program, as well as touches on the disconnect that I see between individuals and their own creative outlets, a curriculum is established that fosters and engages students in creative …


Students’ Digital Photography Behaviors During A Multiday Environmental Science Field Trip And Their Recollections Of Photographed Science Content, Victor R. Lee Jun 2014

Students’ Digital Photography Behaviors During A Multiday Environmental Science Field Trip And Their Recollections Of Photographed Science Content, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

Taking photographs to document the experiences of an educational field trip is becoming a common activity for teachers and students alike. Considering the regular creation of photographic artifacts, our goal in this paper is to explore students’ picture taking behavior and their recollections of science content associated with their photographs. In this study, we partnered with a class of fifth-grade students in the United States and provided each student with a digital camera to document their experiences during an environmental science field trip at a national park. We report the frequency of photography behaviors according to which activities were most …


Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin Apr 2014

Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin

Jeremy Straub

The goal of this project is to create an interface for Android, iOS, and Win-dows Phone smartphones, as well as a web interface that will act as a “clicker”. The instructors will be able to send out questions, and the students will be able to answer the questions, and get feedback if the instructor wants them to have it. The teacher can decide whether the feedback is instant or manually initiated, and what format the response will be, whether it includes the correct answer, and what type of chart, if any, indicating the most com-monly selected answer(s). There will be …


Teaching And Learning With Smart Board Technology In Middle School Classrooms, Elizabeth Lewis Pourciau Jan 2014

Teaching And Learning With Smart Board Technology In Middle School Classrooms, Elizabeth Lewis Pourciau

Walden Dissertations and Doctoral Studies

Millions have been spent in the Southern Gulf Coast states on equipping classrooms with Smart Board/interactive whiteboard (IWB) technology without an implementation plan for effective usage in lesson design and without teachers knowing how to best use these boards. The purpose of this project study was to explore the challenges and barriers that teachers face while using their IWB. Framed by the theories of adoption of technology within the K-12 classroom and self-efficacy of teachers regarding technology, the guiding research questions identified the challenges related to integrating IWB technology into lessons, as well the needs of teachers who are trying …