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Full-Text Articles in Education
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
International Journal for Research in Education
Abstract
This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …
Teacher Perceptions Of Technology In The Elementary Classroom, Allison Schnell
Teacher Perceptions Of Technology In The Elementary Classroom, Allison Schnell
Journal of Educational Research and Innovation
This qualitative, collective case study examines teacher perceptions surrounding the use of technology within three elementary classrooms. With a focus on student behavior, learning and motivation, Ryan & Deci’s Self-Determination Theory (SDT) is used as a theoretical framework for this research, providing insight into motivation and behavior. Findings suggest that while technology offers an incentive for some students, concerns regarding the overdependence on technology were apparent among all participants. This research sheds light on teacher perceptions surrounding technology and how it impacts children in and out of the classroom.
Motivation, Learning Strategies, And Language Competency In A Technology Facilitated Chinese As A Second Language Classroom, Xiongyi Liu, Lih-Ching Chen Wang
Motivation, Learning Strategies, And Language Competency In A Technology Facilitated Chinese As A Second Language Classroom, Xiongyi Liu, Lih-Ching Chen Wang
Chinese Language Teaching Methodology and Technology
The present study examines the effectiveness of a game-based mobile technology application Kahoot on the motivation and language competency of high school student learning Chinese as a second language, and the relationship among student motivation, learning strategy use, and language competency in such a technology-facilitated classroom. Data was collected using pre and post surveys from a class of 18 students taught by a teacher candidate in a Chinese teaching licensure program at a state university. The results indicate significant student improvements in two areas of Chinese language learning: reading and speaking, though no significant difference was found in the areas …
An Examination Of Accessible Hands-On Science Learning Experiences, Self-Confidence In One’S Capacity To Function In The Sciences, And Motivation And Interest In Scientific Studies And Careers., Mick D. Isaacson, Cary Supalo, Michelle Michaels, Alan Roth
An Examination Of Accessible Hands-On Science Learning Experiences, Self-Confidence In One’S Capacity To Function In The Sciences, And Motivation And Interest In Scientific Studies And Careers., Mick D. Isaacson, Cary Supalo, Michelle Michaels, Alan Roth
Journal of Science Education for Students with Disabilities
This study examined the potential relationship of accessible hands-on science learning experiences to the development of positive beliefs concerning one’s capacity to function in the sciences and motivation to consider science as a college major and career. Findings from Likert survey items given before and after engaging in accessible hands-on science laboratories show that students who were blind or had low vision (BLV) were more likely to agree with the following items after engaging in accessible science experiences: 1) I plan on enrolling as a science major in college; 2) My educational experiences, so far, have given me the …
Down The Rabbit Hole: An Initial Typology Of Issues Around The Development Of Moocs, Apostolos Koutropoulos, Panagiotis Zaharias
Down The Rabbit Hole: An Initial Typology Of Issues Around The Development Of Moocs, Apostolos Koutropoulos, Panagiotis Zaharias
Current Issues in Emerging eLearning
MOOCs have experienced an unprecedented explosion of publicity. This publicity indicates both optimism that they may be the panacea for whatever ails higher education, as well as caution and trepidation that this may in-fact be some sort of new fad in higher education. In this wave of optimism, and subsequent wave of pessimism, we believe that there is something good to examine about MOOCs and that they do hold potential for certain educational arenas. That said, we don’t want to blindly dive into the MOOC optimism camp. We have critically examined the literature, from both academic peer-reviewed and academic press …
Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li
Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li
Journal of Educational Technology Development and Exchange (JETDE)
In Taiwan, English is more a major subject matter for student to “study” in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost students’ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of “filmmaking” as …
Engaging Diverse Secondary Students In International Collaborative Networked Learning, C. Candace Chou, Chi-Syan Lin, Mark Van ‘T Hooft, Yi-Me Lin
Engaging Diverse Secondary Students In International Collaborative Networked Learning, C. Candace Chou, Chi-Syan Lin, Mark Van ‘T Hooft, Yi-Me Lin
Journal of Educational Technology Development and Exchange (JETDE)
This study examines the processes of engaging a group of highly diverse 7th and 8th grade students in the utilization of information and communication technology (ICT) for collaborative activities through a global networked learning environment called APEC Cyber Academy. Thirty-six middle school students went through a nine-week project-based learning program that aimed at improving ICT skills and promoting international peer learning. Although students showed strong interest in learning about ICT, the findings suggest that students need to be coached in collaboration skills, given appropriate roles to ensure proper division of labor, and supervised closely to ensure the completion of tasks.