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Instructional Media Design

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Learning Sciences Faculty Publications

2016

Worked examples

Articles 1 - 3 of 3

Full-Text Articles in Education

Training Learners To Self-Explain: Designing Instructions And Examples To Improve Problem Solving, Lauren Margulieux, Briana B. Morrison, Mark Guzdial, Richard Catrambone Jan 2016

Training Learners To Self-Explain: Designing Instructions And Examples To Improve Problem Solving, Lauren Margulieux, Briana B. Morrison, Mark Guzdial, Richard Catrambone

Learning Sciences Faculty Publications

In this experiment, we integrated two learning methods – subgoal learning and constructive learning – to explore their interactions and effects on solving computer programming problems. We taught learners to solve problems using worked example and practice problem pairs with one of three kinds of instructional design that either did not highlight the subgoals, described the subgoals, or prompted participants to describe the subgoals for themselves. In addition, we varied the distance of transfer between the worked example and practice problem pairs. We found that instructions that highlighted subgoals improved performance on later problem solving tasks. The groups that performed …


Employing Subgoals In Computer Programming Education, Lauren Margulieux, Richard Catrambone, Mark Guzdial Jan 2016

Employing Subgoals In Computer Programming Education, Lauren Margulieux, Richard Catrambone, Mark Guzdial

Learning Sciences Faculty Publications

The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners’ problem solving performance and affects how learners approach problem solving. A third experiment demonstrates that the intervention has similar, and perhaps stronger, effects …


Improving Problem Solving With Subgoal Labels In Expository Text And Worked Examples, Lauren Margulieux, Richard Catrambone Jan 2016

Improving Problem Solving With Subgoal Labels In Expository Text And Worked Examples, Lauren Margulieux, Richard Catrambone

Learning Sciences Faculty Publications

In highly procedural problem solving, procedures are typically taught with context-independent expository text that conceptually describes a procedure and context-dependent worked examples that concretely demonstrate a procedure. Subgoal labels have been used in worked examples to improve problem solving performance. The effect of subgoal labels in expository text, however, has not been explored. The present study examined the efficacy of subgoal labeled expository text and worked examples for programming education. The results show that learners who received subgoal labels in both the text and example are able to solve novel problems better than those who did not. In addition, subgoal …