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Instructional Media Design

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Selected Works

Chris Haskell

Articles 1 - 5 of 5

Full-Text Articles in Education

3d Gamelab: Quest-Based Pre-Service Teacher Education, Chris Haskell, Lisa Dawley Dec 2012

3d Gamelab: Quest-Based Pre-Service Teacher Education, Chris Haskell, Lisa Dawley

Chris Haskell

Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to …


Design Variables Of Attraction In Quest-Based Learning, Charles Haskell Apr 2012

Design Variables Of Attraction In Quest-Based Learning, Charles Haskell

Chris Haskell

Critics of the American education system point to student boredom, lack of personalized and relevant instruction, and a deficit of 21st century skills as challenges to producing productive citizens of a modern, digital society (Barab et al., 2009; Eccles & Wingfield, 2002; Ketelhut, 2007; U.S. Department of Education Office of Educational Technology, 2010). Digital learning, including game-based approaches, offers opportunities to bring about meaningful, engaging, individualized learning (Barab & Dede, 2007; Gee, 2005; Squire, 2003). Quest-based learning is an instructional design theory of game-based learning that focuses on student activity choice within the curriculum, which offers promising pedagogical possibilities in …


Changing The Game: Technology & The Future Of Education, Chris Haskell Oct 2011

Changing The Game: Technology & The Future Of Education, Chris Haskell

Chris Haskell

Chris Haskell is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D GameLab, a game-based/quest-based learning management system. His classroom serves as a unique game-based technology and pedagogy lab where this new and innovative practice is producing exciting results.


Micro-Cycles : Course Design Model For Mobile Learning, Barbara Schroeder, Chris Haskell Dec 2010

Micro-Cycles : Course Design Model For Mobile Learning, Barbara Schroeder, Chris Haskell

Chris Haskell

No abstract provided.


Understanding And Preparing Teachers Of Millennial Learners, Chris Haskell, Connie Pollard Oct 2008

Understanding And Preparing Teachers Of Millennial Learners, Chris Haskell, Connie Pollard

Chris Haskell

This presentation will examine the results of a *Technology Proficiency and Use* survey of over 200 pre-service teacher education students. This session will discuss results, data, and trends related to current levels of technology knowledge, fluency, and patterns of use. The researchers will classify fluency and comfort in unique categories including software, mobile communications, gaming, social networking, and prevalent secondary technology experience. A framework for developing a pre-service teacher education technology class designed to help prepare the knowledge, skill, and comfort of use technology tools for learning and engagement will be provided. Additionally, the session will feature strategies, tools, structures, …