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Articles 1 - 6 of 6
Full-Text Articles in Education
“Rise Up!”: Literacies, Lived Experiences, And Identities Within An In-School “Other Space”, Kelly Wissman
“Rise Up!”: Literacies, Lived Experiences, And Identities Within An In-School “Other Space”, Kelly Wissman
Literacy Teaching & Learning Faculty Scholarship
In this article, I consider the literacy practices that emerged in an in-school elective course centered in the literacy tradition of African American women. Drawing from spatial perspectives (Leander& Sheehy, 2004), I explore what it means to consider this course an “Other space” (Foucault,1986), as a space created without the constraints of a mandated curriculum or standardized test pressures and as a space informed by an understanding of the connections among literacies,lived experiences, and identities. Through the presentation and analysis of five vignettes, I consider how the students shaped the course to their own ends and pursued agentive literacy work …
“Google Reigns Triumphant”?: Stemming The Tide Of Googlitis Via Collaborative, Situated Information Literacy Instruction, Carol A. Leibiger
“Google Reigns Triumphant”?: Stemming The Tide Of Googlitis Via Collaborative, Situated Information Literacy Instruction, Carol A. Leibiger
Faculty Publications
Googlitis, the over-reliance on search engines for research and the resulting development of poor searching skills, is a recognized problem among today’s students. Google is not an effective research tool because, in addition to encouraging keyword searching at the expense of more powerful subject searching, it only accesses the Surface Web and is driven by advertising. American higher education unwittingly fosters the use of search engines in research by emphasizing results rather than process. Academic librarians emulate teaching faculty in their reliance on lectures, and their course-related instruction is limited in its effectiveness because it is constrained to one-shot, lecture-driven …
The Personal Librarian Program At The University Of Richmond: An Interview With Lucretia Mcculley, Lucretia Mcculley, Cy Dillon
The Personal Librarian Program At The University Of Richmond: An Interview With Lucretia Mcculley, Lucretia Mcculley, Cy Dillon
University Libraries Faculty and Staff Publications
In the fall of 2010, two well-known liberal arts institutions, Drexel University in Philadelphia and Wesleyan University of Middletown, Connecticut, began programs that provided “personal librarians” for incoming freshmen. This apparently new idea received some notice in higher education news feeds, and was even featured in Library Journal’s Newsletter.
Academic librarians are always inquisitive, of course, and a national discussion about the history of such programs began quickly in a variety of listservs. Within a few days it was revealed that the concept was far from new, and that the first successful version was still flourishing at the University of …
Critical Teaching In The Library, Alycia Sellie
Critical Teaching In The Library, Alycia Sellie
Publications and Research
No abstract provided.
The Development Of An Online Plagiarism Tutorial, Kenetha J. Stanton, Sally Neal
The Development Of An Online Plagiarism Tutorial, Kenetha J. Stanton, Sally Neal
Scholarship and Professional Work
Case Study of a pilot online plagiarism tutorial at Butler University.
Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale
Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale
Publications and Research
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this approach …