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Full-Text Articles in Education

Strengthening The Connections Between Library Instruction And Student Success, Lucinda R. Wittkower, Joleen Westerdale Mcinnis Apr 2021

Strengthening The Connections Between Library Instruction And Student Success, Lucinda R. Wittkower, Joleen Westerdale Mcinnis

Libraries Faculty & Staff Presentations

This poster will share the results from a three-year study that investigated correlations between student participation in library instruction and student academic achievement. Using rigorous research practice and acknowledging ethical concerns by use of an in-depth student consent process, the researchers will share their findings regarding the relationships that exist between student participation in library instruction and completion of course for which instruction was attended and the relationships between student participation in library instruction and their grade in course. Additionally, the researchers will share the unexpected, but interesting finding related to student withdrawal rates. Finally, the researchers will include information …


One Minute Tips: Take Two! Student Perceptions Of Videos Used For Information Literacy Instruction, Lucinda Rush, Rachel Lux, Christopher Lawton, Megan Smith Oct 2015

One Minute Tips: Take Two! Student Perceptions Of Videos Used For Information Literacy Instruction, Lucinda Rush, Rachel Lux, Christopher Lawton, Megan Smith

Libraries Faculty & Staff Presentations

Digital learning objects are all the rage, but what does the YouTube generation think? We will discuss student perceptions of videos used for information literacy instruction and methods for incorporating short videos into assessable learning activities.


Using What They Know To Teach Them What They Need To Know, Lucinda Rush Sep 2015

Using What They Know To Teach Them What They Need To Know, Lucinda Rush

Libraries Faculty & Staff Presentations

Social networking sites (SNS) have been integrated seamlessly into our everyday lives, and college students are one of their biggest consumers (Lenhart, et al., 2010). While we see deskilling as a result of this consumer training, we see training in other areas (Rush & Wittkower, 2013). For example, students are fluent at information grazing, sharing and building relationships online, but they cannot explain how the filter bubble works or how their Google search results are ranked (Rush & Wittkower, 2013). Students come to college as consumers of social media but are not necessarily adept at using social media to contribute …


Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush Oct 2014

Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush

Libraries Faculty & Staff Presentations

In this poster session, we share our expertise in the development of short videos for use in information literacy programming. Specifically, we address development and assessment of learning outcomes for our One Minute Tips video series, and the relevant subject categories for students at our university. Additionally, we discuss the concept of information layering, and how to successfully incorporate elements of popular culture. We provide tips for promotion and use as well as assessing usage metrics. You can view our videos on the Old Dominion University Libraries' YouTube channel http://www.youtube.com/channel/UCDnm8O5CigbS6Cit_mr7xbQ/videos .


Learning Through Play, The Old School Way, Lucinda Rush Oct 2014

Learning Through Play, The Old School Way, Lucinda Rush

Libraries Faculty & Staff Presentations

Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on …