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Articles 1 - 6 of 6
Full-Text Articles in Education
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Using Wikipedia In Israel Studies Courses, Shira Klein
Using Wikipedia In Israel Studies Courses, Shira Klein
History Faculty Articles and Research
Instructors of Israeli history or literature, like professors in other areas, complain about students’ use of Wikipedia—and with good reason. Unlike peer-reviewed scholarship, many Wikipedia articles contain information that is both incomplete and wrong. Most instructors will warn their students that relying on Wikipedia is a sure recipe for failing assignments. Yet there is a way to mobilize this giant encyclopedia for pedagogical purposes. When students in Israel Studies classes are assigned to edit Wikipedia articles, they achieve multiple goals: they gain critical reading skills, shape public knowledge about Israel, and engage in active learning. This article explains how to …
John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley
John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley
Bridwell Library Research
This address, delivered at the Chautauqua Institution Hall of Philosophy on July 20, 2018, reviews the life of John Heyl Vincent (1832-1920) and his relationship to the Chautauqua Institution. Vincent was an American Methodist clergyman and bishop and a leading figure in the Sunday School movement. In 1874 Vincent and businessman Lewis Miller (1829-1899) established an innovative, trans-denominational Sunday School teachers’ training event on the shores of Lake Chautauqua in southwestern New York state. Under the leadership of Vincent and Miller, that event developed into the Chautauqua Institution: an annual summer-long celebration of the arts, religion, education, and recreation, and …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …