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Full-Text Articles in Education

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Stories That Shape Us, Lauren Dubas Apr 2020

Stories That Shape Us, Lauren Dubas

Honors Expanded Learning Clubs

This club is a Mythology Club that explores popular greek myths through fun and interactive activities. These actives are designed with 4th and 5th graders in mind, and are meant to provide an interesting way to interact with the mythology material presented during each lesson. The lessons do not build off of one another, and can be used in any order and still retain understanding of that myth.


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Interview Of Fred J. Foley, Jr., Ph.D., Fred J. Foley Ph.D., Jeanmarie Turner May 2019

Interview Of Fred J. Foley, Jr., Ph.D., Fred J. Foley Ph.D., Jeanmarie Turner

All Oral Histories

Dr. Fred Foley, Jr. was born in Milwaukee, Wisconsin in December of 1946. His parents were Fred Joseph Foley and Doris Nelson Foley. He moved to the Philadelphia area with his family when he was four years old. He is married, has three children and four grandchildren. He lived in Delaware County growing up. Dr. Foley attended St. Andrew's Grade School and Monsignor Bonner High School for Boys. He attended St. Joseph’s College as an undergrad majoring in Politics. He graduated with a B.A. in Politics in 1968. He attended Princeton University for his Master’s and Ph.D. programs. He graduated …


Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce Apr 2019

Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce

All Oral Histories

Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …


Interview Of Richard Kestler, F.S.C., M.A., Richard Kestler Fsc, Alexandria Moraschi Apr 2019

Interview Of Richard Kestler, F.S.C., M.A., Richard Kestler Fsc, Alexandria Moraschi

All Oral Histories

Brother Richard Kestler, FSC. was born John Kestler on January 8, 1942 to John and Alice Kestler. He grew up in the Oxford Circle section of Philadelphia, Pennsylvania. Brother Richard attended elementary school at his parish of St. Martin of Tours and went on to La Salle College High School, graduating in 1960. By this time, he made the decision to join the Christian Brothers and began this process for about a year before attending La Salle College. He graduated in 1965 with a Bachelor’s in Mathematics and gained a Master’s in Theology soon after. Brother Richard also has Master’s …


Interview Of Stephen Andrilli, Ph.D., Stephen Francis Andrilli Ph.D., Jane Highley Apr 2019

Interview Of Stephen Andrilli, Ph.D., Stephen Francis Andrilli Ph.D., Jane Highley

All Oral Histories

Stephen Francis Andrilli was born in August 1952 in Bryn Mawr, PA. He was born to Francis and Leatrice Andrilli. Dr. Andrilli is the oldest of four children; his three sisters are Carol (now Carol Strosser), Patricia (now Patricia Kempczynski), and Barbara (now Barbara Parkes). Aside from a few years of living in Gettysburg, Dr. Andrilli has lived in the Philadelphia area for most of his life. He attended St. Jerome School, where he finished 8th grade. He then attended LaSalle College High School, where he graduated in 1969 at age 16. He entered La Salle University (formerly La Salle …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Using Wikipedia In Israel Studies Courses, Shira Klein Mar 2018

Using Wikipedia In Israel Studies Courses, Shira Klein

History Faculty Articles and Research

Instructors of Israeli history or literature, like professors in other areas, complain about students’ use of Wikipedia—and with good reason. Unlike peer-reviewed scholarship, many Wikipedia articles contain information that is both incomplete and wrong. Most instructors will warn their students that relying on Wikipedia is a sure recipe for failing assignments. Yet there is a way to mobilize this giant encyclopedia for pedagogical purposes. When students in Israel Studies classes are assigned to edit Wikipedia articles, they achieve multiple goals: they gain critical reading skills, shape public knowledge about Israel, and engage in active learning. This article explains how to …


John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley Jan 2018

John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley

Bridwell Library Research

This address, delivered at the Chautauqua Institution Hall of Philosophy on July 20, 2018, reviews the life of John Heyl Vincent (1832-1920) and his relationship to the Chautauqua Institution. Vincent was an American Methodist clergyman and bishop and a leading figure in the Sunday School movement. In 1874 Vincent and businessman Lewis Miller (1829-1899) established an innovative, trans-denominational Sunday School teachers’ training event on the shores of Lake Chautauqua in southwestern New York state. Under the leadership of Vincent and Miller, that event developed into the Chautauqua Institution: an annual summer-long celebration of the arts, religion, education, and recreation, and …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum Feb 2017

Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum

Faculty and Staff Publications

Influenced by studies in traditional Ashkenazi and Sephardi scripts. The typeface had been designed for the printing of the Koren Tanakh, a first edition printed Jewish Bible processed through an all-Jewish collaboration for the first time in centuries. Koren’s project was inspired by the revival of Hebrew initiated by Haskalah writers in the 18th century. Haskalah writers utilized the language and scripts of written and printed literary texts. Influenced by philosophical and political ideologies of the European Enlightenment, the Haskalah explored Jewish identity through language by defining the secular context through traditional Jewish symbolism and narratives. The Zionist movement of …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Who Really Said What? Mobile Historical Situated Documentary As Liminal Learning Space, Owen Gottlieb Dec 2016

Who Really Said What? Mobile Historical Situated Documentary As Liminal Learning Space, Owen Gottlieb

Articles

This article explores the complexities and affordances of historical representation that arose in the process of designing a mobile augmented reality video game for teaching history. The process suggests opportunities to push the historical documentary form in new ways. Specifically, the article addresses the shifting liminal space between historical fiction narrative, and historical interactive documentary narrative. What happens when primary sources, available for examination are placed inside of a historically inspired narrative, one that hews closely to the events, but creates drama through dialogues between player and historical figure? In this relatively new field of interactive historical situated documentary, how …


The Celtic Way: Order, Creativity, And The Holy Spirit In The Celtic Monastic Movement, Fiona Leitch May 2015

The Celtic Way: Order, Creativity, And The Holy Spirit In The Celtic Monastic Movement, Fiona Leitch

Senior Honors Theses

The Celtic monastic movement lasted hundreds of years and is responsible for much of the spread of Christianity to the West. Much of the movement’s success can be attributed to the Celtic Christians’ understanding of the importance of the role of creative culture and order as well as an openness and responsiveness to the leading of the Holy Spirit. It is these three things working in tandem that influenced the success of the Celtic monastic movement. Although the movement ended a thousand years ago, it can offer guidance and wisdom for carrying out ministry today. A case study of Cuirim …


Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb Apr 2015

Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb

Articles

Rather than a discontinuity from traditional modes of learning, new explorations of digital and strategic games in Jewish learning are markedly continuous with ancient practices. An explication of the close connections between traditional modes of Jewish learning, interpretive practice, and gaming culture can help to explain how Jews of the Digital Age can adopt and are adapting modern Games for Learning practices for contemporary purposes. The chapter opens by contextualizing a notion of Jewish Games and the field of Games for Learning. Next, the chapter explains the connections between game systems and Jewish traditions. It closes with a case study …


Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb Oct 2014

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb

Articles

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”


Interview Of Mary Butler, Mary Butler, Zach Bower Apr 2013

Interview Of Mary Butler, Mary Butler, Zach Bower

All Oral Histories

Mary (King) Butler was born in 1942 in King and Queen County, Virginia. Her parents are Hayes and Blanche King. Her father’s parents were Archie King, Sr. and Rossie King. Her mother’s parents were Joshua and Peggie Whiting. Mary is the oldest of four children. Her two brothers were born in 1943 and 1951, and her sister was born in 1961. Her nuclear family lived close to her father’s parent’s farm in Plainview, VA. Her family was active in both Union Prospect Baptist Church and First Baptist Church.

Butler worked often on her grandparent’s farm as a child. Butler and …


Interview Of Joseph Grabenstein, F.S.C., M.A., M.Ed., M.L.S., Joseph Grabenstein, F.S.C., Wesley Schwenk Apr 2013

Interview Of Joseph Grabenstein, F.S.C., M.A., M.Ed., M.L.S., Joseph Grabenstein, F.S.C., Wesley Schwenk

All Oral Histories

Brother Joseph Grabenstein is the Head Archivist of the La Salle University Archives and also manages the Brothers of the Christian School, District of Eastern North America Archives that are housed here at La Salle. He worked as an assistant archivist from 1992 until 1994 and was made head archivist January 1, 1994. Grabenstein was born in 1950 in Cumberland, Maryland to Herman and Irene Grabenstein. He is a 1968 graduate of Bishop Walsh High School and received his Bachelor of Arts in History in 1973 from La Salle College. He taught a variety of classes including history, geography, religion …


Interview Of Thomas J. Wurtenberger, Thomas J. Wurtenberger, Charles D. Muzyczek Apr 2013

Interview Of Thomas J. Wurtenberger, Thomas J. Wurtenberger, Charles D. Muzyczek

All Oral Histories

Thomas J. Wurtenberger was born and raised in the Lower Olney (Feltonville) section of Philadelphia in 1935. He was raised primarily by his mother after the death of his father in 1944. Tom attended North Catholic High School where he took business courses. He did not have aspirations to attend college right out of high school. He was encouraged by a former employer to better himself by going to college and earning a degree. One year after graduation Tom enrolled at La Salle College. He chose La Salle because of its reasonable tuition and proximity to home. Originally Tom desired …


Interview Of John J. Mcgoldrick, F.S.C., Ph.D., John J. Mcgoldrick F.S.C., Ph.D., Christine M. Thieme Apr 2013

Interview Of John J. Mcgoldrick, F.S.C., Ph.D., John J. Mcgoldrick F.S.C., Ph.D., Christine M. Thieme

All Oral Histories

Brother John Joseph McGoldrick (b. 1948), grew up in Southwest Philadelphia with his parents and older brother. Attending Most Blessed Sacrament School and later West Philadelphia Catholic High School for Boys, Brother John was part of a strong Catholic community. It was here at West Philadelphia Catholic High School, where Brother John was introduced to the Christian Brotherhood. It was at this time that he realized that the life of service with the Brotherhood was the type of life he’d like to lead. At the age of fifteen, Brother John attended the junior novitiate and after graduating high school entered …