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Articles 1 - 8 of 8
Full-Text Articles in Education
Preparing Computer Science Graduates For The 21st Century, Paul Parsons
Preparing Computer Science Graduates For The 21st Century, Paul Parsons
Paul Parsons
The nature of computer use has changed remarkably in the past fifty years. However, most undergraduate computer science courses are still often taught through an old paradigm that is not adequate to address modern concerns. This 90 minute seminar will address some issues relevant to preparing computer scientists for the 21st century. These include issues central to human-computer interaction (HCI) such as cognitive and perceptual aspects of computer users, ergonomics, and human factors. Although there has been literature on this topic for at least the past 15 years, it is still not widely recognized nor understood by the majority of …
Students As Satirists: Encouraging Critique And Comic Release, Carol Reeves
Students As Satirists: Encouraging Critique And Comic Release, Carol Reeves
Carol Reeves
No Abstract Available
Knowledgeable Learning And Conceptual Change: Value Adding To Teacher Training, Tony Yeigh
Knowledgeable Learning And Conceptual Change: Value Adding To Teacher Training, Tony Yeigh
Dr Tony Yeigh
This report concerns the use of pre and post responses to an online questionnaire as evidence of knowledgeable learning by education students at a regional Australian university. Factor analysis was used to reveal conceptual changes in the students’ thinking about classroom management across a unit of learning they had undertaken. These changes primarily involved movement from an authoritarian, rule-based management approach, toward a more differentiated, inclusive approach to management. The implications these changes have for unit delivery, as well as for validation of the engagement process, are discussed, and recommendations made concerning ongoing research and the design of online learning.
Enhancing Student Experience In Team-Based Project Courses Using Essence Reflection Meetings, Todd Sedano, Cécile Péraire
Enhancing Student Experience In Team-Based Project Courses Using Essence Reflection Meetings, Todd Sedano, Cécile Péraire
Cécile Péraire
Background: Many software engineering curriculum contain a team-based project course. This is the case of Carnegie Mellon University Silicon Valley’s masters of science in software engineering. In this context, we have been using Essence Reflection Meetings for five semesters with 17 teams and approximately 70 students. During these meetings, the teams reflect on various project’s dimensions based on a systems thinking framework. The positive results have been published in research papers.
Activity and Discussions: Participants will learn about Essence Reflection Meetings for team-based project courses by practicing in a classroom environment. They will discuss challenges and solutions for team-based project …
Step Away From The Podium: A Year Of “Untethered” Teaching, Ryan Ingersoll, Robbin Riedy
Step Away From The Podium: A Year Of “Untethered” Teaching, Ryan Ingersoll, Robbin Riedy
Ryan Ingersoll
Our experiment in the untethered classroom is not about the technology—it is not about using the latest, neatest gadgets. This is about facilitating deeper learning; learning that goes beyond rote memorization and surface recall. This year Ryan Ingersoll, the Head of Library Technology, and Robbin Riedy, the Assistant Director of Educational Technology and Media, are facilitating three faculty learning communities on “untethered” teaching. These Communities of Practice are primarily utilizing iPads, Apple TVs and an app called Splashtop in order to re-imagine the classroom in a more collaborative and relationship friendly fashion. Discussions that we have with our faculty include …
Integrating Games To Teach A First Programming Course, Soumia Ichoua
Integrating Games To Teach A First Programming Course, Soumia Ichoua
Soumia Ichoua
In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …
A Delineation Of Asian American And Latino/A Students' Experiences With Faculty At An Historically Black College And University, Robert T. Palmer, Phd, Dina C. Maramba, Phd
A Delineation Of Asian American And Latino/A Students' Experiences With Faculty At An Historically Black College And University, Robert T. Palmer, Phd, Dina C. Maramba, Phd
Robert T. Palmer, PhD
No abstract provided.
The Influence And Importance Of Faculty Of Color, Kathleen Neville
The Influence And Importance Of Faculty Of Color, Kathleen Neville
Kathleen Neville