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Full-Text Articles in Education

Teaching To Develop Perspective, Skills, Confidence, And Identity As Problem-Solving Engineers, Russell Kirk Pirlo Sep 2023

Teaching To Develop Perspective, Skills, Confidence, And Identity As Problem-Solving Engineers, Russell Kirk Pirlo

Research and Reflection on Learning and Teaching in Higher Education

The “core” of an engineering degree program typically comprises the concepts, equations, and technical skills needed, as well as their practical application to common problems of the profession. This core is then divided into the “content” that must be covered in each course. It is widely recognized, however, that successful individuals do not thrive as professionals on content alone. Thus, there is significant and increasing emphasis across higher education to “educate the whole person.” These efforts aim to develop “deep” qualities like grit, critical thinking, perseverance, learning from failure, valuing diversity, teamwork, leadership, curiosity, recognizing opportunity, creating value, and acting …


A Systematic Mapping Study On Gamification Applications For Undergraduate Cybersecurity Education, Sherri Weitl-Harms, Adam Spanier, John Hastings, Matthew Rokusek Jul 2023

A Systematic Mapping Study On Gamification Applications For Undergraduate Cybersecurity Education, Sherri Weitl-Harms, Adam Spanier, John Hastings, Matthew Rokusek

Journal of Cybersecurity Education, Research and Practice

Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework. Cyber Security Operations (CSO) education is no exception. CSO education traditionally requires comprehension of complex concepts requiring a high level of technical and abstract thinking. By properly applying gamification to complex CSO concepts, engagement in students should see an increase. While an increase is expected, no comprehensive study of CSO gamification applications (GA) has yet been undertaken …


Teaching Internationally, Learning Collaboratively: Intercultural Perspectives On Information Literacy And Metaliteracy (Ipilm), Joachim Griesbaum, Stefan Dreisiebner, Thomas P. Mackey, Trudi E. Jacobson, Tessy Thadathil, Subarna Bhattacharya, Emina Adilović Jun 2023

Teaching Internationally, Learning Collaboratively: Intercultural Perspectives On Information Literacy And Metaliteracy (Ipilm), Joachim Griesbaum, Stefan Dreisiebner, Thomas P. Mackey, Trudi E. Jacobson, Tessy Thadathil, Subarna Bhattacharya, Emina Adilović

Communications in Information Literacy

Intercultural Perspectives on Information Literacy and Metaliteracy (IPILM) is a discourse- oriented learning environment that engages students from diverse cultural backgrounds to participate in collaborative knowledge construction. The objective is to evolve a thematic approach to course design that includes elements of open pedagogy, information literacy, and metaliteracy. IPILM invites participation from educators and learners from around the world and has witnessed an increase in participating countries. This paper describes the concept of IPILM and demonstrates the implementation of this approach in practice. The initiative was well received by students and is both feasible and sustainable as an intercultural learning …


Building A Pedagogy Of Idea Generation And Embodied Inquiry, Kate Joranson Jun 2023

Building A Pedagogy Of Idea Generation And Embodied Inquiry, Kate Joranson

Art History Pedagogy & Practice

What futures become possible when we center questions, inquiry, and affective responses in research processes? What does it mean to support encounters with new ideas? In this article, I explore non-extractive models of teaching and learning, sharing ways of making space for idea generation, an under-described part of research and creative practice. The coming-up-with-ideas part of creative and scholarly work can be challenging to articulate, share, and teach. What if we paused and stretched this part out, making it more visible? By browsing physical collections of books in community with one another, during “curated browsing” experiences, we give ourselves — …


Teaching Undergraduate Students About Cultural And Linguistic Diversity: Assessment And Pedagogical Challenges, Gabriela Simon-Cereijido, Kai J. Greene, Lucía I. Méndez Jun 2023

Teaching Undergraduate Students About Cultural And Linguistic Diversity: Assessment And Pedagogical Challenges, Gabriela Simon-Cereijido, Kai J. Greene, Lucía I. Méndez

Teaching and Learning in Communication Sciences & Disorders

Purpose: Diverse undergraduate students can play a critical role in increasing the number of culturally competent clinicians in the future. However, exploring how these students develop cultural and linguistic awareness is crucial. This study examined the development and assessment of cultural and linguistic awareness among a diverse group of undergraduate students who completed a dedicated course on cultural and linguistic diversity in communication disorders.

Method: We conducted quantitative and qualitative analyses to evaluate student growth. Ninety-seven undergraduate students from a public Hispanic-Serving Institution completed an adaptation of the ASHA's Cultural Competence Checklist: Personal Reflection at the beginning and end of …


Inclusive Peer Learning Pedagogy With Augmented Reality– Ipear, Chryssa Themeli, Ekaterina Prasolova-Førland Mar 2023

Inclusive Peer Learning Pedagogy With Augmented Reality– Ipear, Chryssa Themeli, Ekaterina Prasolova-Førland

Pedagogy and the Human Sciences

The paper aims to show a pedagogical design focusing on peer learning and augmented reality to improve students' engagement, motivation, and empowerment. During the pandemic, strong research evidence suggested that collaborative and inclusive approaches such as peer learning simultaneously enhance mental health, student satisfaction and learning outcomes. Augmented reality unveils the positive effects of visual learning, which could be used creatively to stimulate interest, creativity, and participation. Thus, the pedagogy is philosophically framed within social learning and self-efficacy theories. Inclusion is defined as the social value of sharing information, devices and ideas and as instructional design that respects the learners' …


Self-Study In A Pandemic: Process, Pedagogy, People, And Publishing, David M. Schmid, Shelley Price-Williams, Morgan Anderson, Matt Townsley Feb 2023

Self-Study In A Pandemic: Process, Pedagogy, People, And Publishing, David M. Schmid, Shelley Price-Williams, Morgan Anderson, Matt Townsley

Networks: An Online Journal for Teacher Research

Since its inclusion as a qualitative research approach in 1993, self-study has offered an opportunity for faculty members to merge two components of their position involved in tenure and promotion decisions: scholarship and teaching. This paper portrays a yearlong self-study of four probationary faculty members, in the same college of education department at a comprehensive regional university, all completed during the COVID-19 pandemic. Findings include the incorporation of engaging pedagogy in coursework, the impacts of COVID-19 on faculty and students, the importance of relationships with faculty colleagues and students, the incorporation of observation, feedback, and reflection as an avenue to …


Focused On Pedagogy: Qr Grading Rubrics For Written Arguments, Ruby Daniels, Kathryn Appenzeller Knowles, Emily Naasz, Amanda Lindner Jan 2023

Focused On Pedagogy: Qr Grading Rubrics For Written Arguments, Ruby Daniels, Kathryn Appenzeller Knowles, Emily Naasz, Amanda Lindner

Numeracy

Institutional assessments of quantitative literacy/reasoning (QL/QR) have been extensively tested and reported in the literature. While appropriate for measuring student learning at the programmatic or institutional level, such instruments were not designed for classroom grading. After modifying a widely accepted institutional rubric designed to assess QR in written arguments, the current mixed method study tested the reliability of two QR analytic grading rubrics for written arguments and explored students’ reactions to the grading tools. Undergraduate students enrolled in a business course (N = 59) participated. A total of 415 QR artifacts from 40 students were assessed; an additional 19 …