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Full-Text Articles in Education
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Honors Theses
With the advent and now widespread use of mobile phones and computers in educational settings, exploring effective and new ways of using technology in the classroom is important for educating the next generation of students. Innovative technology, like Virtual Reality, has started being discussed and researched for its potential benefits in educational settings. This paper presents a brief history of VR, game theory, and examines two VR educational games from the University of Nebraska-Lincoln College of Nursing’s (UNMC) Senior Design teams. The two games will be used to replace lecture-style classes and to go out and educate the community. We …
Stemendously Fun Time Stem Club, Sarah Altman, Rhiannon Carlile
Stemendously Fun Time Stem Club, Sarah Altman, Rhiannon Carlile
Honors Expanded Learning Clubs
After school club for middle school students which focuses on bolstering scientific knowledge though experimentation and exploration of the scientific method.