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Full-Text Articles in Education
Gaming To Learn Genetics, Sarah Wolfe
Gaming To Learn Genetics, Sarah Wolfe
Undergraduate Honors Thesis Projects
Digital game-based learning is an alternative to traditional lecture learning. It involves active engagement with concepts in a digital game setting and can apply to a variety of subjects, including STEM fields. We examined this type of learning in the context of an undergraduate introductory genetics course: specifically, use of a genetics video game for teaching. There were two groups: an experimental group that played the genetics game Geniventure, and a control group that read and studied Powerpoint lecture slides. Both groups took a pretest and posttest, as well as completed an I/D (interest/deprivation) scale and workload scale. There …
2021 Great Expectations Spring Faculty Conference: Learning And Growing Together, Academic Affairs
2021 Great Expectations Spring Faculty Conference: Learning And Growing Together, Academic Affairs
Spring Great Expectation Faculty Conference
The 2021 Great Expectations Spring Faculty Conference featured several different breakout sessions hosted by various members of the Otterbein community including ones about inclusive leadership, supporting undergraduate research, DS accommodations, plagiarism, INST 300, and being uncomfortable.
The finished out with an all-group session and fellowship at the Otterbein Community Garden.
2020 Fall Faculty Conference: Teaching & Learning For Everyone, Academic Affairs
2020 Fall Faculty Conference: Teaching & Learning For Everyone, Academic Affairs
Fall Faculty Conference
The 2020 Fall Faculty Conference was held virtually in Blackboard Collaborate. Lightning Round Resources sessions were held by Joan Esson, Paul Wndel, La Trice Washington, Diane Ross, and Jeremy Llorence.