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Full-Text Articles in Education
Peer-Prompted Engineering Design: How Do Adolescents Interact And Strategize?, Kristin Marie Strong, Oenardi Lawanto, Amy Wilson-Lopez
Peer-Prompted Engineering Design: How Do Adolescents Interact And Strategize?, Kristin Marie Strong, Oenardi Lawanto, Amy Wilson-Lopez
Engineering Education Faculty Publications
Engineering design was integrated into K–12 science education in the Next Generation Science Standards (NGSS Lead States, 2013), but teaching design remains a challenge for educators. Design problems are ill-defined, ill-structured, and complex problem-solving tasks. Their solutions require creativity and recursive, metacognitive processes that cannot be taught with simple algorithms. Moreover, adolescents do not demonstrate fully developed metacognitive skills because they are undergoing profound developmental changes. In this comparative case study, we explored how peer-delivered metacognitive prompts supported adolescents during a design challenge. We investigated how scripted prompts sparked reflection and stimulated design changes and identified which prompts were most …
Relationships Between Access To Mobile Devices, Student Self-Directed Learning, And Achievement, Scott R. Bartholomew, Ed Reeve, Raymond Veon, Wade Goodridge, Victor Lee, Louis Nadelson
Relationships Between Access To Mobile Devices, Student Self-Directed Learning, And Achievement, Scott R. Bartholomew, Ed Reeve, Raymond Veon, Wade Goodridge, Victor Lee, Louis Nadelson
Faculty Publications
Today’s students are growing up in a world of constant connectivity, instant information, and ever-changing technological advancements. The increasingly ubiquitous nature of mobile devices among K–12 students has led many to argue for and against the inclusion of these devices in K–12 classrooms. Arguments in favor cite instant access to information and collaboration with others as positive affordances that enable student self-directed learning. In this study, 706 middle school students from 18 technology and engineering education classes worked in groups of 2–3 to complete an openended engineering design challenge. Students completed design portfolios and constructed prototypes in response to the …
Middle School Student Habits, Perceptions, And Self-Directed Learning, Scott R. Bartholomew
Middle School Student Habits, Perceptions, And Self-Directed Learning, Scott R. Bartholomew
Faculty Publications
Today’s students are growing up in a digital world with constant connectivity, instant access to information, and new technological developments at every turn. The feasibility, effectiveness, and possibilities of students leveraging technological tools around them for learning are the subject of continual debate (Becker, 2017; Bowen, 2012; Tamim, Bernard, Borokhovski, Abrami, & Schmid, 2011). In this study, 706 middle school students from 18 classes worked in groups of 2-3 to complete an open-ended engineering design challenge. Students completed design portfolios and constructed prototypes in their groups in response to the design challenge. Classes were divided with some receiving access to …
Relationships Between Access To Mobile Devices, Student Self-Directed Learning, And Achievement, Scott R. Bartholomew, Edward M. Reeve, Raymond Veon, Wade Goodridge, Victor R. Lee, Louis Nadelson
Relationships Between Access To Mobile Devices, Student Self-Directed Learning, And Achievement, Scott R. Bartholomew, Edward M. Reeve, Raymond Veon, Wade Goodridge, Victor R. Lee, Louis Nadelson
Applied Sciences, Technology and Education Faculty Publications
Today’s students are growing up in a world of constant connectivity, instant information, and ever-changing technological advancements. The increasingly ubiquitous nature of mobile devices among K–12 students has led many to argue for and against the inclusion of these devices in K–12 classrooms. Arguments in favor cite instant access to information and collaboration with others as positive affordances that enable student self-directed learning.
In this study, 706 middle school students from 18 technology and engineering education classes worked in groups of 2–3 to complete an open-ended engineering design challenge. Students completed design portfolios and constructed prototypes in response to the …