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Ssetgami: Secure Software Education Through Gamification, Hector Suarez, Hooper Kincannon, Li Yang
Ssetgami: Secure Software Education Through Gamification, Hector Suarez, Hooper Kincannon, Li Yang
KSU Proceedings on Cybersecurity Education, Research and Practice
Since web browsers have become essential to accomplishing everyday tasks, developing secure web applications has become a priority in order to protect user data, corporate databases and critical infrastructure against cyber-crimes . This research presents a game-like (gamification) approach to teach key concepts and skills on how to develop secure web applications. Gamification draws on motivational models, one of psychological theories. Gamification design has great potential over traditional education where we often find students demotivated and lecturers failing to engage them in learning activities. This research created game-like learning modules to teach top vulnerabilities and countermeasures for these top vulnerabilities …