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Full-Text Articles in Education

Biomimicry A “Natural Lesson” In Steam, Steve Pauls Dec 2017

Biomimicry A “Natural Lesson” In Steam, Steve Pauls

The STEAM Journal

The introduction of biomimicry as a theme in the classroom has some significant advantages when developing a STEAM curriculum. This growing field has many natural overlaps between the different disciplines within STEAM. There are many fascinating stories surrounding biomimicry connecting nature to simple solutions for many of our most difficult problems, especially related to the sustainability of our planet. Biomimicry cannot but help capture the imagination of our students.


Into The Woods - Environmental Problem Solving Through Steam Lesson Planning, Laura Rachel Fattal Dec 2017

Into The Woods - Environmental Problem Solving Through Steam Lesson Planning, Laura Rachel Fattal

The STEAM Journal

Title - Into the Woods – environmental problem solving through STEAM lesson planning

Abstract

The STEAM conversation takes on new urgency in the preservice university classroom due to its potential for synergistic problem solving of real world problems. The visual and performing arts invite creativity to be understood as social practice and aesthetic flexibility and the assessment of the practice through student/student and student/teacher curiosity building. In this article pedagogical praxis is centered on the critical issue of climate change caused by global warming. The praxis addresses:

  • University preservice candidates’ arts-integrated teaching and learning focusing on climate change,
  • Provocative rewriting …


A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall Dec 2017

A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall

The STEAM Journal

This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.