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Full-Text Articles in Education

The Relationship Between Motivation, Academic Achievement, And Engagement In Mathematics Using Digital Game-Based Learning: An Explanatory Sequential Mixed Methods Study, Amy Rose Morgan Aug 2022

The Relationship Between Motivation, Academic Achievement, And Engagement In Mathematics Using Digital Game-Based Learning: An Explanatory Sequential Mixed Methods Study, Amy Rose Morgan

Boise State University Theses and Dissertations

Digital game-based learning (DGBL) has unique factors that can engage students in the learning process. It has been shown that incorporating DGBL into mathematics can help bridge the learning gap, differentiate instruction, and engage students (Yang et al., 2018; Hulse et al., 2019; Chen et al., 2012; Naik, 2017). This study examined how students’ prior engagements are related to their academic achievement as well as investigated students’ motivation while utilizing DGBL in mathematics. An explanatory sequential mixed methods design was utilized to collect the quantitative data followed by the qualitative data. There were eighteen middle school participants in grades six …


Investigating Student Self-Beliefs And Learning Metrics In Online Courseware: A Quantitative Inquiry, Rachel Van Campenhout May 2022

Investigating Student Self-Beliefs And Learning Metrics In Online Courseware: A Quantitative Inquiry, Rachel Van Campenhout

Electronic Theses and Dissertations

Online courseware is an emerging educational technology that has the potential to reach students at scale. Designed with cognitive and learning science principles, courseware utilizes effective methods to maximize learning outcomes for students. Mindset (implicit theories of ability) and self-efficacy are two widely researched self-belief topics which have been shown to influence student learning outcomes and self-concepts. These self-belief theories are not specific to a domain and therefore could be measured and analyzed in relation to student learning metrics from any subject. The purpose of this nonexperimental correlational research study is to investigate the relationships between student self-beliefs and key …


Who Can Teach Us? An Exploration Of The Influences Of Pedagogy On The Disempowerment Of Indigenous Peoples Of Oaxaca, Mexico, Mariaelena G. Steiner Apr 2022

Who Can Teach Us? An Exploration Of The Influences Of Pedagogy On The Disempowerment Of Indigenous Peoples Of Oaxaca, Mexico, Mariaelena G. Steiner

Doctor of Education (Ed.D)

Persistent poverty coupled with inequality and marginalization continues to broaden the gap between indigenous and non-indigenous populations of Oaxaca, Mexico. Particularly in the field of education, Oaxaca exhibits an insufficient and inadequate pedagogical system. Federal, State, and NGOs educational interventions have been unreliable at best, demonstrating minimal outcomes predominantly in the degree and percentage of engagement that the indigenous of Oaxaca demonstrate at creating and implementing educational alternatives suitable to their local and state needs. The development of an ethnic pedagogical system—with all its propositions of community engagement for the purpose of progress—is critical to poverty exits as demonstrated by …


Almost Like Being There: Embodiment, Social Presence, And Engagement Using Telepresence Robots In Blended Courses, Karen G. Hickenbottom Apr 2022

Almost Like Being There: Embodiment, Social Presence, And Engagement Using Telepresence Robots In Blended Courses, Karen G. Hickenbottom

Education Dissertations

As students’ online learning opportunities continue to increase in higher education, students are choosing not to come back to campus in-person for a variety of personal, health, safety, and financial reasons. The growing use of video conferencing technology during the COVID-19 pandemic allowed classes to continue, but students reported a sense of disconnectedness and lack of engagement with their classes. Telepresence robots may be an alternative to video conferencing that can provide learning experiences closer to the in-person experience, which also provides a stronger sense of embodiment, social presence, and engagement in the classroom. This study explored the use of …


Making Decisions About Asynchronous And Synchronous Engagement Strategies: Access And Inclusion, Jessica Lantz, Eric M. Stauffer, Jamie Calcagno-Roach, Andrea H. Adams, Kristen S. Shuyler, Aaron Noland, Juhong Christie Liu Jan 2022

Making Decisions About Asynchronous And Synchronous Engagement Strategies: Access And Inclusion, Jessica Lantz, Eric M. Stauffer, Jamie Calcagno-Roach, Andrea H. Adams, Kristen S. Shuyler, Aaron Noland, Juhong Christie Liu

Libraries

This chapter conceptualizes an inclusive framework for decision-making in the selection of synchronous or asynchronous technologies to enhance engagement in online learning. Technologies are discussed in light of their utilization and value for course and curriculum design and development in online environments, with the considerations of providing sustained support, and optimizing technology and teaching efficacy. The content presented in the chapter will benefit those who develop and support synchronous and asynchronous learning environments to address challenges when transferring courses to online or hybrid modes.


Junior High Teachers' Perception On Consistent Implementing Technology-Based Gamification, Ali Tootian Jan 2022

Junior High Teachers' Perception On Consistent Implementing Technology-Based Gamification, Ali Tootian

Walden Dissertations and Doctoral Studies

The problem investigated was many junior high teachers do not consistently implement technology-based gamification (TBG) within class activities despite evidence showing it as a useful learning tool for student engagement. This study aimed to explore why junior high teachers do not consistently implement TBG and identify the barriers and potential solutions from teachers' perspectives. A modified technology acceptance model and diffusion of innovation theory were combined with cultural and local aspects to generate a comprehensive gamification acceptance model. A basic qualitative approach was suitable for the study. The research questions sought junior high teachers' perceptions about consistently implementing TBG, the …