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Articles 1 - 30 of 61
Full-Text Articles in Education
Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek
Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek
Faculty and Research Publications
Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …
Mobile Learning And Cognition, Helen Crompton, Diane Burke
Mobile Learning And Cognition, Helen Crompton, Diane Burke
Teaching & Learning Faculty Publications
The rise of mobile learning in schools during the past decade has led to promises about its power to extend and enhance student cognitive development – for example, by providing greater pedagogical opportunities for students (Mifsud, 2014). However, others claim that mobile devices are most often used to support traditional pedagogical approaches whereby students only passively consume content (Cochrane & Antonczak, 2014; Frohberg, Goth & Schwabe, 2009; Rushby, 2012). As schools invest resources in providing students with opportunities to use mobile devices as tools for learning, it is important to critically examine their use in practice.
Assessment Strategies To Promote Peer Learning In An Online Course, Pauline Rooney, Caitríona Ní Shé
Assessment Strategies To Promote Peer Learning In An Online Course, Pauline Rooney, Caitríona Ní Shé
Conference papers
The value of peer learning in higher education is now well recognised. Just as we continually learn from eachother in our everyday lives, so our students also learn from eachother as part of informal and formal learning experiences. Within educational programmes, peer learning is facilitated through a variety of pedagogical strategies which promote active participation, collaboration and the sharing of knowledge and ideas. With the increasing ubiquity of social networking and online learning platforms, new opportunities for facilitating peer learning, have emerged. Within online courses – where students often study at geographically disparate locations – peer learning strategies assume arguably …
Collaborative Innovation In Global Teams: A Case Study Of The Startup Grind Inc. Global Community Team, Camey L. Andersen
Collaborative Innovation In Global Teams: A Case Study Of The Startup Grind Inc. Global Community Team, Camey L. Andersen
Student Works
The Startup Grind Inc. Global Community Team was studied to show how creativity and innovation occur in a global virtual team. Innovation occurred by choosing team members who were committed to a creative team environment. Team creativity online was strengthened by providing opportunities for the global virtual team to meet in person. Alternative brainstorming methods outside the scheduled team meetings also added to the overall innovation of the team. Flexibility with the virtual office and meetings provided a platform for the team to think outside the box. Team members achieved a unity of ideas as they used innovation and creativity …
Higher Education Institutions And The Performance Management, Muhammad Tanveer, Dr. Asif Mahbub Karim
Higher Education Institutions And The Performance Management, Muhammad Tanveer, Dr. Asif Mahbub Karim
Library Philosophy and Practice (e-journal)
Purpose: The most prominent change that is seen now is that higher education institutions are under pressure prove their usefulness, objectives, and methods of achieving these objectives. They are also asked for details related to the allocation of their resources and priorities and are also asked to fulfill their social responsibilities. Everyone, from prospective students to the general public, now wants data and proof in favor of the effectiveness and necessity of these institutions. Because of this, higher education institutions are now more involved in the race of securing funding and win over potential customers. In this race, they …
The Impact Of Whoop Technology On Sleep, Recovery, And Performance In Naia Baseball Players, Nolan Harms
The Impact Of Whoop Technology On Sleep, Recovery, And Performance In Naia Baseball Players, Nolan Harms
Department of Teaching, Learning, and Teacher Education: Dissertations, Theses, and Student Research
Many key factors – including but not limited to – sleep, nutrition, travel, stress, and practice influence the optimization of athletic performance. Although previous studies have investigated the use of wearable technology in sport to track several such factors, peer-reviewed research specific to WHOOP technology is limited at best. The purpose of this study was to examine the impact of WHOOP technology on sleep, recovery, and batting performance in healthy NAIA baseball players. Data was collected over the course of 4 weeks of in-season play on 10 varsity NAIA baseball players (20.40 ± 0.97 years). All games – 18 total …
The Relationship Between Secondary Teachers’ Technological Pedagogical Content Knowledge And Technology Integration Factors, Randal Cody Raper
The Relationship Between Secondary Teachers’ Technological Pedagogical Content Knowledge And Technology Integration Factors, Randal Cody Raper
Doctoral Dissertations and Projects
Research in educational technology has led to the discovery of factors for successful technology integration into the classroom—technology access and support, professional development, attitudes toward technology, technology use by students, and technology use by teachers. Additionally, using the Technological Pedagogical Content Knowledge (TPACK) theoretical framework, a teacher’s understanding of the knowledge required to effectively implement technology can be measured. This study attempted to examine the relationship between teachers’ TPACK score and the key indicators of technology integration using the TPACK survey and the Survey of Technology Integration and Related Factors (STIR). Using a nonexperimental, correlational design, participants were selected from …
High School Teachers’ Sense Of Efficacy: Traditional Teaching Vs. Teaching With A Learning Management System, Kelly Yolanda Backenstoe
High School Teachers’ Sense Of Efficacy: Traditional Teaching Vs. Teaching With A Learning Management System, Kelly Yolanda Backenstoe
Doctoral Dissertations and Projects
Teacher efficacy has an impact on how students achieve in the classroom. There is a variety of ways teachers help students learn. For example, the method of traditional instruction includes the use of a textbook and teacher lectures. However, a current trend in education is for schools to use a Learning Management System, like Schoology, to help teachers organize and distribute resources to students. This study will help administrators understand if teachers have a stronger or weaker sense of efficacy through the use of traditional instruction or instruction with the use of Schoology. The study is important because administrators need …
Leveraging A Massive Open Online Course In The Local Church To Teach Hermeneutics, Howard Dale Tryon
Leveraging A Massive Open Online Course In The Local Church To Teach Hermeneutics, Howard Dale Tryon
Doctoral Dissertations and Projects
The increase in massive open online course (MOOC) offerings in theological higher education presents unique equipping opportunities for local churches, providing high-quality instruction from authoritative scholars. The purpose of this project is to facilitate participation in a MOOC to equip members of Calvary Baptist Church, Lynchburg, Virginia, with basic hermeneutic principles in order to enrich personal Bible study and prepare for teaching the Bible. A pretest and posttest assess the effectiveness of the program to impart knowledge of hermeneutical concepts and skills. A concluding survey determines the extent to which participants plan to use learned hermeneutic methods and principles in …
Effect Of Flipped Classroom On Learning Management Systems And Face-To-Face Learning Environments On Students' Gender, Interest And Achievement In Accounting, Ernest O. Ugwoke, Nathaniel Ifeanyi Edeh, Joseph C. Ezemma
Effect Of Flipped Classroom On Learning Management Systems And Face-To-Face Learning Environments On Students' Gender, Interest And Achievement In Accounting, Ernest O. Ugwoke, Nathaniel Ifeanyi Edeh, Joseph C. Ezemma
Library Philosophy and Practice (e-journal)
There are several factors that influence students learning and academic achievement. Some of the factors include motivation, interest, learning environment, level of student-student, teacher-student interaction and collaboration nature of assessment processes and feedback etc. However, literature has revealed that students’ interest and academic achievement can be improved if modern technology is integrated into teaching and learning process. The major purpose of this study is to determine the effects of flipped classroom model on learning management systems (LMS) and f2f learning environments on students' achievement and interest in accounting. The design of the study is quasi-experimental. The study used intact classes …
Recruiting And Retaining K9–16 Students Through Field- And Laboratory - Based Geoscience Experiences, Nazrul I. Khandaker, Stanley Schleifer, Arif M. Sikder, Krishna Mahabir, Ality Aghedo, Charren Cabaroy, Mildred M. Selby, Gugu Ginindza, Leonardo Sanchez
Recruiting And Retaining K9–16 Students Through Field- And Laboratory - Based Geoscience Experiences, Nazrul I. Khandaker, Stanley Schleifer, Arif M. Sikder, Krishna Mahabir, Ality Aghedo, Charren Cabaroy, Mildred M. Selby, Gugu Ginindza, Leonardo Sanchez
Publications and Research
Since 2004, we have been directly involved with the GSA to provide access and opportunities for K9-16 students, particularly those interested in the broader aspects of geoscience-related topics, to present their field-and- laboratory based research outcomes at professional conferences and to learn from each other. So far, well-over 400 students from the U. S. and abroad have taken advantage of this opportunity and participated our topical sessions. It is quite gratifying to report that many of these students, as a result of their attendance at the GSA conference, felt a continuing need for exposure to high-level professional venues with effective …
Cirt News - November 2018, Center For Instruction & Research Technology (Cirt)
Cirt News - November 2018, Center For Instruction & Research Technology (Cirt)
CIRT News
This issue contains the following articles:
Faculty Spotlight: Using Open Educational Resources in Classes
Director's Message: Textbook Affordability Initiatives at UNF
Upcoming Events
Digital Thinking: Office 365
Best Practices Online: Accessibility Checklist for Canvas
Canvas News
New in CIRT
Helping Students Make Informed Decisions About Transition Via Web-Based Resources, Dawn A. Rowe, John Mcnaught, Louise Yoho, Mariya T. Davis, Mazzotti Mazzotti
Helping Students Make Informed Decisions About Transition Via Web-Based Resources, Dawn A. Rowe, John Mcnaught, Louise Yoho, Mariya T. Davis, Mazzotti Mazzotti
Special Education Faculty Publications
Although there are many transitions that occur in a young person’s life, transition from high school to adulthood can be one of the most challenging. This transition requires autonomy and decision-making skills. To support youth in having positive outcomes after high school, it is imperative for teachers to have strategies to guide students in making informed decisions as they begin the transition process. This article provides teachers with strategies and resources to help youth build autonomy, make informed decisions, and gain information via web-based resources to support the transition from high school into postschool life. Steps for building autonomy, evaluating …
Virtual Interaction And Adolescent Cognitive Development, Suresh Joshi
Virtual Interaction And Adolescent Cognitive Development, Suresh Joshi
Teacher India
How does the use of technology impact learning and teaching in adolescents? What are the benefits and concerns?
Learning-Related Soft Skills Among Online Business Students In Higher Education: Grade Level And Managerial Role Difference In Self-Regulation, Motivation, And Social Skill, Hungwei Tseng, Xiang Yi, Hsin-Te Yeh
Learning-Related Soft Skills Among Online Business Students In Higher Education: Grade Level And Managerial Role Difference In Self-Regulation, Motivation, And Social Skill, Hungwei Tseng, Xiang Yi, Hsin-Te Yeh
Research, Publications & Creative Work
The purpose of the study was to investigate how undergraduate and graduate business management students, as well as those who had a managerial role in their career and who did not, differ on levels of soft skills (SRL strategies, motivation, and social skills) after gender was controlled. Moreover, we intended to investigate how well soft skills factors influence business students’ successes in an online learning environment after students’ individual characteristics and learning characteristics were controlled. To serve this purpose, this study conducted MANCOVA and hierarchical multiple regression analyses on data collected from 162 students in fully online business courses. First, …
Law School News Tim Baxter '83 Elected Chair Of Rwu Board Of Trustees 10/29/2018, Edward Fitzpartick
Law School News Tim Baxter '83 Elected Chair Of Rwu Board Of Trustees 10/29/2018, Edward Fitzpartick
Life of the Law School (1993- )
No abstract provided.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Teachers, Education, And Inequality In The Developing World, Singapore Management University
Teachers, Education, And Inequality In The Developing World, Singapore Management University
Perspectives@SMU
Investing in teachers is key but incentivising poor parents to keep their kids in school is crucial
The Semantic Student: Using Knowledge Modeling Activities To Enhance Enquiry-Based Group Learning In Engineering Education, Paul Stacey
Conference papers
This paper argues that training engineering students in basic knowledge modeling techniques, using linked data principles, and semantic Web tools – within an enquiry-based group learning environment – enables them to enhance their domain knowledge, and their meta-cognitive skills. Knowledge modeling skills are in keeping with the principles of Universal Design for instruction. Learners are empowered with the regulation of cognition as they become more aware of their own development. This semantic student approach was trialed with a group of 3rd year Computer Engineering Students taking a module on computer architecture. An enquiry-based group learning activity was developed to help …
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
Teacher Education and Leadership Faculty Publications
Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …
Research Innovation And Institutional Growth: Digital Humanities, Usm, And The University Of Maine System, Janet M. Billson, Katherine Bessey
Research Innovation And Institutional Growth: Digital Humanities, Usm, And The University Of Maine System, Janet M. Billson, Katherine Bessey
Research Innovation and Institutional Growth
No abstract provided.
Cirt News - September 2018, Center For Instruction & Research Technology (Cirt)
Cirt News - September 2018, Center For Instruction & Research Technology (Cirt)
CIRT News
This issue has the following articles:
Faculty Spotlight: Recording and Publishing Podcasts through Faculty Domains
Director's Message: CIRT Annual Report 2018
Upcoming Events
Digital Thinking: Horizon Report > 2018 Higher Education Edition
Best Practices Online: Aligning Objectives, Content, and Assessment
Canvas News
New in CIRT
Exploring The Relationship Between Online Discourse And Commitment In Twitter Professional Learning Communities, Wanli Xing, Fei Gao
Exploring The Relationship Between Online Discourse And Commitment In Twitter Professional Learning Communities, Wanli Xing, Fei Gao
Visual Communications and Technology Education Faculty Publications
Educators show great interest in participating in social-media communities, such as Twitter, to support their professional development and learning. The majority of the research into Twitter-based professional learning communities has investigated why educators choose to use Twitter for professional development and learning and what they actually do in these communities. However, few studies have examined why certain community members remain committed and others gradually drop out. To fill this gap in the research, this study investigated how some key features of online discourse influenced the continued participation of the members of a Twitter-based professional learning community. More than 600,000 tweets …
The (Re) Adaptability Of Research Methodologies In The Instructional Design & Technology Field, Enilda Romero-Hall, E-Ling Hsiao, Fei Gao
The (Re) Adaptability Of Research Methodologies In The Instructional Design & Technology Field, Enilda Romero-Hall, E-Ling Hsiao, Fei Gao
Visual Communications and Technology Education Faculty Publications
In its revolutionary piece, On The Origin of Species, Darwin (1859) provided compelling evidence for the existence of the natural selection process. He described how species interact with their environments to cause variations in traits. Just like the species that Darwin explored in his research, the methodologies used in investigations related to the instructional design and technology (IDT) field have (re)adapted. This (re)adaptability serves to help us better inquire and explore the landscape of formal and informal educational learning environments available today.
Help! I'Ve Been Asked To Mentor A Robotics Team, Mary L. Stephen, Sharon M. Locke
Help! I'Ve Been Asked To Mentor A Robotics Team, Mary L. Stephen, Sharon M. Locke
SIUE Faculty Research, Scholarship, and Creative Activity
No abstract provided.
Tech, Tips, And Ideas For Podcasting With Or Without A Studio, Rachel S. Evans
Tech, Tips, And Ideas For Podcasting With Or Without A Studio, Rachel S. Evans
Articles, Chapters and Online Publications
Discusses the University of Georgia School of Law's media studio housed in the Law Library and provides examples and steps for creating your own podcast on a budget.
Mental Models And Social Media Personas: A Case Of Amateur Palaeontologists, Lisa Lundgren, Kent J. Crippen, Eleanor E. Gardner, Victor J. Perez, Ronny Maik Leder
Mental Models And Social Media Personas: A Case Of Amateur Palaeontologists, Lisa Lundgren, Kent J. Crippen, Eleanor E. Gardner, Victor J. Perez, Ronny Maik Leder
Instructional Technology and Learning Sciences Faculty Publications
This study explores social palaeontology - an inclusive and collaborative form of science occurring across digital habitats. The purpose was to: 1) examine conceptualisations of amateurs via expressed mental models and 2) use the unified media-user typology (MUT) to explore any relationship between these models and social media persona. Data collection involved a survey, modelling task and interview. Findings reveal that persona was demonstrated in subtle ways, offering limited evidence for a relationship between persona and mental model. Sequential models were most common, but more so for advanced personas. Expertise development was expressed through the number of conventions used during …
Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean
Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean
VMASC Publications
One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …
Co-Organizing The Collective Journey Of Inquiry With Idea Thread Mapper, Jianwei Zhang, Dan Tao, Mei-Hwa Chen, Yanqing Sun, Darlene Judson, Sarah Naqvi
Co-Organizing The Collective Journey Of Inquiry With Idea Thread Mapper, Jianwei Zhang, Dan Tao, Mei-Hwa Chen, Yanqing Sun, Darlene Judson, Sarah Naqvi
Educational Theory and Practice Faculty Scholarship
This research integrates theory building, technology design, and design-based research to address a central challenge pertaining to collective inquiry and knowledge building: How can student-driven, ever-deepening inquiry processes become socially organized and pedagogically supported in a community? Different from supporting inquiry using predesigned structures, we propose reflective structuration as a social and temporal mechanism by which members of a community coconstruct/reconstruct shared inquiry structures to shape and guide their ongoing knowledge building processes. Idea Thread Mapper (ITM) was designed to help students and their teacher monitor emergent directions and co-organize the unfolding inquiry processes over time. A study was conducted …
Leveraging Technology Toward Family Supports For And Development Of Middle Schoolers, Elizabeth Gil
Leveraging Technology Toward Family Supports For And Development Of Middle Schoolers, Elizabeth Gil
Administration and Instructional Leadership Faculty Publications
This Practitioner Perspective discusses how sharing a learning space with their parents, college students, and other adult members in a community-based technology program influenced middle school students’ familial support, their own technology knowledge and social capital, sense of membership in a learning community, and identity development. The program’s structure used technology as a starting point to develop skills, but also to aid Latino immigrant families to navigate their children’s schooling experiences.