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Full-Text Articles in Education

Exploring The Factors Affecting The Motivation For Learning From The Perspective Of Public Health Students: A Qualitative Study, Leila Allahqoli, Vinnaras Nithyanantham, Azam Rahmani, Azra Allahveisi, Reza Ghanei Gheshlagh, Arezoo Fallahi, Babak Nemat-Shahrbabaki Oct 2019

Exploring The Factors Affecting The Motivation For Learning From The Perspective Of Public Health Students: A Qualitative Study, Leila Allahqoli, Vinnaras Nithyanantham, Azam Rahmani, Azra Allahveisi, Reza Ghanei Gheshlagh, Arezoo Fallahi, Babak Nemat-Shahrbabaki

Journal of Mind and Medical Sciences

Objective. Despite the significant role of motivation in achieving success among public health students, students often do not demonstrate adequate motivation for learning and education. This study was performed to determine factors affecting the motivation for learning from the perspective of public health students via content analysis approach. Methods. This qualitative study was conducted at Kurdistan University of Medical Sciences in Sanandaj, Iran in 2017. 15 students were included in the study by using purposive sampling. Data were collected through personal interviews, group discussions, and field notes, and they were analyzed through conventional content analysis. Several parameters were taken into …


Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino Jan 2019

Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino

Dissertations

Gamification, or the use of game-based mechanics and thinking in real world applications, is on the rise in educational environments. While various applications seek to increase engagement and motivation for tasks related to student success, research regarding best practices for the design of such systems is lacking. In fact, conflicting outcomes from various gamification studies at the secondary and tertiary education levels suggest that not all gamification designs are effective for increasing student success. Meanwhile, research from the medical field indicates gamification can be used to increase resilience; which has been linked to various student success outcomes including academic performance. …