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Articles 1 - 16 of 16

Full-Text Articles in Education

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan Apr 2022

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan

Frameless

VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles …


Simulating Implant Procedures In Dentistry, Brandon Patterson Apr 2022

Simulating Implant Procedures In Dentistry, Brandon Patterson

Frameless

The School of Dentistry in partnership with the health sciences library at the University of Utah developed VR simulations for dental implants. The benefits of using the technology included providing endless scenarios, evaluation measures, and experiential learning experiences for students [1]. The school administration found that the simulations kept pace with the requirements of regulatory authorities, helped reduce costs in dental education, and found that students who trained in VR scored significantly better than traditional methods largely due to their ability to repeat tasks and receive instant feedback [2, 3].


Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton Apr 2022

Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton

Frameless

Use of simulation facilities and equipment in medical training has become the fabric of curricula across nearly all professions, most notably medical school, nursing, and related medical sciences programs. The gold standard for simulators is SimMan3G, Laerdal Inc., which offers a static electronic mannequin that affords the opportunity to create disease states, signs/symptoms, and real physiological/vital sign data complemented by voice interactions between faculty (within the control room) and student. All sessions are videotaped and, through a 15-30 minute debriefing, students exchange thoughts and impressions with faculty and engage in a deep reflective learning experience. The other option for medical …


The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç Apr 2022

The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç

Frameless

No abstract provided.


Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre Apr 2022

Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre

Frameless

Empathy is arguably the “backbone” of the patient-physician relationship. It has been shown to have numerous positive clinical outcomes especially in a patient-centered careservice. Nevertheless, studies have shown a disintegration of empathy and compassion in physicians during medical school and residency training due to the lack of standardization of empathy training in medical education.


A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci Apr 2022

A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci

Frameless

This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?


Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda Apr 2022

Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda

Frameless

We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …


Virtual Visits To Places Of Pain: The Digital Kormantin Project, Michael J. Jarvis Apr 2022

Virtual Visits To Places Of Pain: The Digital Kormantin Project, Michael J. Jarvis

Frameless

No abstract provided.


Embodying The Patient Experience: The Application Of Virtual Reality (Vr) In The Healthcare Classroom, Jenna Sadue, Linda Riek Apr 2022

Embodying The Patient Experience: The Application Of Virtual Reality (Vr) In The Healthcare Classroom, Jenna Sadue, Linda Riek

Frameless

Nazareth College is known for its personalized education, a focus on social justice, and the support of students as they pursue their life’s work.


Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan Apr 2022

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan

Frameless

As we rapidly move toward a fully virtual world, commercial industries and organizations are becoming increasingly competitive with their communications strategies so that they can continue to attract audiences’ attention and break through industry noise. As a result, the notion of “immersive experiences” is becoming more popular. XR technology is at the forefront of delivering unique, immersive and interactive experiences — and it has seen significant growth in recent years across all commercial industries and is poised to continue that trend.


How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch Apr 2022

How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch

Frameless

Augmented reality (AR) realism has been one of the most important aspects of more immersive experiences. Realistic render-ing requires the virtual images to have the correct tone and light intensity compared to the real background for seamless and visually compelling results. In this project, we focus on how bright a 3D rendered white diffusive cube should be on different background con-ditions including the background luminance levels, spatial variance, and luminance con-trast. An interactive psychophysical experi-ment was used to assess the correct lumi-nance level of the cube providing observers the ability to change the cube material reflec-tance and rotation.


Eye Tracking In Virtual Reality For Educational Technology Research, Jorge Bacca-Acosta, Julian Tejada Jul 2021

Eye Tracking In Virtual Reality For Educational Technology Research, Jorge Bacca-Acosta, Julian Tejada

Frameless

No abstract provided.


Students Engaging Students: A Model For Remote Peer-To-Peer Learning For Xr Tools And Methods, Sebastian Jakymiw, Meaghan Moody Jul 2021

Students Engaging Students: A Model For Remote Peer-To-Peer Learning For Xr Tools And Methods, Sebastian Jakymiw, Meaghan Moody

Frameless

No abstract provided.


Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe Jul 2021

Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe

Frameless

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design, and user experience design often do not take this new context into account. Many systems do not consider how designers produce new digital and physical experiences that work harmoniously, while supporting new interactions and relationships with people (Imaz and Benyon 2007; Jetter, Geyer, Schwarz & Reiterer 2012). To address this, we propose the …


Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic Jul 2021

Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic

Frameless

Emerging technologies present new opportunities for students to bridge the distance of space and time, allowing them to relate to a difficult period in history: the Shoah. Over the last few years, students in a French history and culture course have participated in a series of digital projects ranging in nature from mapping to 3D modeling, with the latest being student-created 360° videos in order to fill in the blanks left by time in memory. These digital humanities projects allow students to walk the footsteps of survivors, vanished victims, and period writers in modern-day Paris by visiting physical places studied …


Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson Jul 2021

Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson

Frameless

Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.