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Full-Text Articles in Education
The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe
The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe
Graduate Research Papers
Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
Graduate Research Papers
With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …
Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison
Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison
Graduate Research Papers
This paper contains an instructional unit designed for teaching a novel unit utilizing critical literacy and digital technology at the upper-elementary level. The design of the unit is composed around relevant research-based literature which is cited and referenced in the paper. Methods for instructional delivery are provided as well as a chapter-by-chapter breakdown of key terms and critical prompts.
Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee
Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee
Graduate Research Papers
Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …
Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander
Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander
Graduate Research Papers
Gamified Professional Development for Technology Integration is a one credit license renewal or graduate credit course that can be offered to teachers at the elementary and secondary levels, and pre-service teachers at post-secondary levels, for self-paced learning. Created in response to a lack of dedicated in-service time and ineffective professional development, I sought to develop a rigorous self-paced course using the Understanding by Design framework (Wiggins & McTighe, 2005) – a course where teacher-learners could master technology tools, make their personal meaning, and independently/flexibly transfer learning to authentic tasks they could replicate in their own classrooms.
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
Graduate Research Papers
Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.