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Full-Text Articles in Education

Context-Specific Achievement Goal Orientations In Cooperative Group Work, Jung-In Kim, Hyewon Chung, Myoungsook Kim, Marilla Svinicki Feb 2016

Context-Specific Achievement Goal Orientations In Cooperative Group Work, Jung-In Kim, Hyewon Chung, Myoungsook Kim, Marilla Svinicki

Jung-In Kim

This study explored how trichotomous achievement goal orientations in each of three contexts (i.e., individual, individual-within-a-group, and group; Kim, Kim, & Svinicki, 2012) play different roles in predicting college students' enjoyment, sense of group community, and evaluation of group work processes during laboratory cooperative group work. We asked 174 undergraduate students to complete individual and group-related achievement goal orientation measures before and after participating in group work. The results indicated that individual and group-related achievement goal orientations in a cooperative group work setting strongly predicted the affective and cognitive variables and that these associations varied among the goals. For example, …


Understanding Student Motivation: A Key To Effective Curriculum Design, Jonathan Stolk Jun 2014

Understanding Student Motivation: A Key To Effective Curriculum Design, Jonathan Stolk

Jonathan Stolk

This chapter explores student motivation as a potential key to the success of today's college curricula. It argues that curriculum designers and instructors could benefit from developing a more nuanced view of motivation - one that extends beyond the labeling of individuals as "motivated" or "unmotivated." Designing curricula that help students develop self-motivation for learning is an achievable goal, but one that involves several steps. First, instructors need to change their thinking about motivation and develop the knowledge to more accurately characterize student motivational responses. Second, instructors need to develop the ability to explain how classroom variables link to specific …


Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand Oct 2012

Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand

Penny de Byl

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with …


En Route To Lifelong Learning? Academic Motivations, Goal Orientations And Learning Conceptions Of Entering First-Year Engineering Students, Jonathan Stolk, Katherine Chen, Robert Martello, Roberta Herter, Taylor Lobe, Boris Taratutin Oct 2012

En Route To Lifelong Learning? Academic Motivations, Goal Orientations And Learning Conceptions Of Entering First-Year Engineering Students, Jonathan Stolk, Katherine Chen, Robert Martello, Roberta Herter, Taylor Lobe, Boris Taratutin

Robert Martello

Although lifelong learning is among the most critical skills required of today's engineering graduates, the complex processes through which individuals develop the attitudes, beliefs, and skills of lifelong learners remains unclear. Instructors have only begun to understand the impacts of academic background, institutional climate, and pedagogy on students' development of the motivations and learning strategies characteristic of lifelong learners. In this ongoing mixed-methods investigation, we draw on existing motivation and self-regulated learning theories to examine how undergraduate students at a small private college and a large public university become more self-directed as they progress through the first two years of …


En Route To Lifelong Learning? Academic Motivations, Goal Orientations And Learning Conceptions Of Entering First-Year Engineering Students, Jonathan Stolk, Katherine Chen, Robert Martello, Roberta Herter, Taylor Lobe, Boris Taratutin Oct 2012

En Route To Lifelong Learning? Academic Motivations, Goal Orientations And Learning Conceptions Of Entering First-Year Engineering Students, Jonathan Stolk, Katherine Chen, Robert Martello, Roberta Herter, Taylor Lobe, Boris Taratutin

Jonathan Stolk

Although lifelong learning is among the most critical skills required of today's engineering graduates, the complex processes through which individuals develop the attitudes, beliefs, and skills of lifelong learners remains unclear. Instructors have only begun to understand the impacts of academic background, institutional climate, and pedagogy on students' development of the motivations and learning strategies characteristic of lifelong learners. In this ongoing mixed-methods investigation, we draw on existing motivation and self-regulated learning theories to examine how undergraduate students at a small private college and a large public university become more self-directed as they progress through the first two years of …


Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand Sep 2012

Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand

Jeffrey Brand

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with …


The L2 Motivational Self System Of Korean Efl Students: Cross-Grade Survey Analysis, Tae-Young Kim Mar 2012

The L2 Motivational Self System Of Korean Efl Students: Cross-Grade Survey Analysis, Tae-Young Kim

Dr. Tae-Young Kim (김태영, 金兌英)

Due to the increase in international trade, mass transportation, and information technology, the role of English as a global language has changed, and conventional EFL/ESL motivation needs paradigmatic reconstruction. This study compares Dörnyei’s (2009) recent proposal of a second language (L2) motivational self-system with Gardner’s (1985) socio-educational model by investigating 2,783 Korean students’ English learning motivation from Grades 3 through 12 in 14 different schools. The cross-grade survey results indicated that Korean EFL learners’ motivational intensity showed a curvilinear pattern, which means their motivation consistently decreased until Grade 9 but increased from Grades 10 to 12. A series of regression …