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Full-Text Articles in Education
Context-Specific Achievement Goal Orientations In Cooperative Group Work, Jung-In Kim, Hyewon Chung, Myoungsook Kim, Marilla Svinicki
Context-Specific Achievement Goal Orientations In Cooperative Group Work, Jung-In Kim, Hyewon Chung, Myoungsook Kim, Marilla Svinicki
Jung-In Kim
This study explored how trichotomous achievement goal orientations in each of three contexts (i.e., individual, individual-within-a-group, and group; Kim, Kim, & Svinicki, 2012) play different roles in predicting college students' enjoyment, sense of group community, and evaluation of group work processes during laboratory cooperative group work. We asked 174 undergraduate students to complete individual and group-related achievement goal orientation measures before and after participating in group work. The results indicated that individual and group-related achievement goal orientations in a cooperative group work setting strongly predicted the affective and cognitive variables and that these associations varied among the goals. For example, …
Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand
Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand
Penny de Byl
The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with …
Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand
Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand
Jeffrey Brand
The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with …