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Re-Designing A Practice Test Into A Game, Hung-Tao Chen, Michael Lee
Re-Designing A Practice Test Into A Game, Hung-Tao Chen, Michael Lee
EKU Faculty and Staff Scholarship
Practice testing is an effective learning strategy, but it can lead to increased test anxiety and often has low voluntary participation rate. This paper describes a case study on the effects of a re-designed practice test using game-like elements. The results indicate that the gamified practice test had a high student participation rate and showed improved test performance.
Reducing Adolescent Anger And Aggression With Biofeedback: A Mixed-Methods Multiple Case Study, Jedidiah S. Savard
Reducing Adolescent Anger And Aggression With Biofeedback: A Mixed-Methods Multiple Case Study, Jedidiah S. Savard
Antioch University Dissertations & Theses
Adolescent anger, aggression, and violent outbursts are social problems significantly affecting each of us. Individual therapeutic management of pathological anger is treated in various ways depending on practitioners’ theoretical orientations and competency levels. Popular psychological individual and group therapies addressing anger and aggression in adolescents focus primarily on cognitive-behavioral techniques that manage anger’s symptoms. Evidence-based cognitive-behavioral therapies often require clients to self-identify emerging antecedents of anger without assistance; such therapies employ predetermined strategies to assist the client to emotionally de-escalate prior to an angry or aggressive episode. However, cognitive responses to an emotional upheaval stemming from an emergence of anger …