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Full-Text Articles in Education

Online Resource Platform For Mathematics Education, Marisa Llorens, Edmund Nevin, Eileen Mageean Oct 2014

Online Resource Platform For Mathematics Education, Marisa Llorens, Edmund Nevin, Eileen Mageean

Conference papers

Engineering education is facing many challenges: a decline in core mathematical skills; lowering entry requirements; and the diversity of the student cohort. One approach to confronting these challenges is to make subject content appropriate to the communication styles of today’s student. To achieve this, a pedagogical shift from the traditional hierarchical approach to learning to one that embraces the use of technology as a tool to enhance the student learning experience is required. By including the student as co-creator of course content, a greater sense of engagement is achieved and a change to one where students become agents of their …


Work In Progress: Online Resource Platform For Mathematics Education, Marisa Llorens, Edmund Nevin, Eileen Mageean Jun 2014

Work In Progress: Online Resource Platform For Mathematics Education, Marisa Llorens, Edmund Nevin, Eileen Mageean

Conference papers

Mathematics is intrinsic to engineering and as such plays an integral role in the education of engineers. New challenges are being faced in higher education particularly in the areas of student motivation, engagement and attainment. As a result mathematics is often the focus of engineering education research. Traditional methods of delivery such as lectures and tutorials need to evolve to counter these challenges with new pedagogical approaches explored including the use of new technologies. Today’s students are immersed in an increasingly technological world and are willing to adapt to new technological advances. This paper describes a study being undertaken in …


Two Methods In Teaching Introductory Physics, With Emphasis On The Effect In Gender Performance, Maria Babiuc-Hamilton Jun 2014

Two Methods In Teaching Introductory Physics, With Emphasis On The Effect In Gender Performance, Maria Babiuc-Hamilton

Maria C. Babiuc-Hamilton

Reports show that females are underrepresented in physics, and their average scores are lower than males. This proposal is targeted towards improving the performance of female students studying physics. Two different pedagogical approaches in teaching introductory level physics will be compared: the lecture-based method, enhanced with multimedia, and the active learning laboratories based on the Physics Suite. We analyze which method is more efficient in fostering the success of female students. The expected benefit of this project is that it will improve the understanding on how different pedagogical methods can influence female students to perform better in physics. It will …


The Trading Card Effect, Adam Epstein Mar 2014

The Trading Card Effect, Adam Epstein

Adam Epstein

The purpose of this article is to demonstrate a teaching method that I have used for the last several years and have found to be effective particularly during the challenging final weeks of the semester. I reward students with trading cards for answering questions currently during an unannounced quiz to provide positive reinforcement in an engaging way. Students ultimately form teams and receive a relevant and classic football, baseball, basketball, hockey, or other trading card that they can keep as a souvenir to the class and the course. The intent is to give something to the students directly relevant to …


The Power Of Animations In Stem Courses, Adrian Heinz, Xin Xu Mar 2014

The Power Of Animations In Stem Courses, Adrian Heinz, Xin Xu

Interdisciplinary STEM Teaching & Learning Conference (2012-2019)

We demonstrate educational web-based animations to facilitate teaching and learning in STEM courses. These animations were developed by IT students who closely worked with the researchers and faculty. The animations are later used in the classroom to explain specific concepts to students of STEM disciplines such as chemistry, biology and mathematics. The interactive nature of the animations allows students to become active participants of the learning process. In order to measure their value as a teaching and learning tool, pre and post survey data was collected and analyzed.


Pharmacy Students’ Performance And Perceptions In A Flipped Teaching Pilot On Cardiac Arrhythmias, Terri H. Wong, Eric J. Ip, Ingrid C. Lopes, Vanishree Rajagopalan Jan 2014

Pharmacy Students’ Performance And Perceptions In A Flipped Teaching Pilot On Cardiac Arrhythmias, Terri H. Wong, Eric J. Ip, Ingrid C. Lopes, Vanishree Rajagopalan

Faculty Publications & Research of the TUC College of Pharmacy

Objective. To implement the flipped teaching method in a 3-class pilot on cardiac arrhythmias and to assess the impact of the intervention on academic performance and student perceptions.

Design. An intervention group of 101 first-year pharmacy students, who took the class with the flipped teaching method, were supplied with prerecorded lectures prior to their 3 classes (1 class in each of the following subjects: basic sciences, pharmacology, and therapeutics) on cardiac arrhythmias. Class time was focused on active-learning and case-based exercises. Students then took a final examination that included questions on cardiac arrhythmias. The examination scores of the …


Learning Through Play, The Old School Way: Teaching Information Ethics To Millennials, Lucinda Rush Jan 2014

Learning Through Play, The Old School Way: Teaching Information Ethics To Millennials, Lucinda Rush

Libraries Faculty & Staff Publications

Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game based on Candy Land to teach undergraduates about information ethics and makes recommendations for creating non-digital games for instructional purposes based on this experience.