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When Students Design Their Own Games: A Failed Experiment In A First-Year Seminar, Chad Raymond Feb 2018

When Students Design Their Own Games: A Failed Experiment In A First-Year Seminar, Chad Raymond

Faculty and Staff - Articles & Papers

This paper compares indicators of student engagement across different sections of a first-year seminar taught in Fall 2017. As part of an active learning pedagogy, students in the author’s sections of the course were clustered into teams that designed and played games on refugee migration, aid, and resettlement. Students in seminar sections taught by other faculty members experienced traditional forms of instruction that did not include game design. Data from a survey administered to students in different seminar sections did not indicate an association between game design and student engagement. Further investigation revealed substantial declines in the results of student …