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Full-Text Articles in Education

Rubrics And Teamwork Development In Online Higher Education Business Courses: Exploring The Connection, Maureen Snow Andrade, Jill Jasperson, Ronald Mellado Miller Apr 2021

Rubrics And Teamwork Development In Online Higher Education Business Courses: Exploring The Connection, Maureen Snow Andrade, Jill Jasperson, Ronald Mellado Miller

International Journal for Business Education

Effective teamwork is important in higher education business courses to prepare students for future professional contexts. Learning outcomes resulting from teamwork include motivation, knowledge retention, deep learning, critical thinking, and professional competency development. Effective teams typically work toward a common goal. When teams know what that goal is, they can collaborate and share their skills to achieve it. Instructors can assist in this process by making assignment goals clear through the use of rubrics that outline assignment expectations and by providing feedback to help students achieve the goals. This study examined the use of teamwork and rubrics in three different …


From Boring To Board Game: The Effect Of A Serious Game On Key Learning Outcomes, Kendal L. Booker, Anita W. Mitchell Jan 2021

From Boring To Board Game: The Effect Of A Serious Game On Key Learning Outcomes, Kendal L. Booker, Anita W. Mitchell

Journal of Occupational Therapy Education

Serious games incorporate learning objectives in the context of competitive games with rules. These types of games have been incorporated in education as well as therapeutic contexts. This study examined the effectiveness of a modification of the game “Snakes and Ladders,” for reviewing and learning qualitative research concepts. Using the Game-based Evaluation Model (GEM), the researchers also measured learning indicators such as interest and enjoyment, perceived competence, effort and importance, and value/usefulness. Thirty-eight Master of Occupational Therapy students completed a 25-question multiple choice pretest to measure knowledge of qualitative research concepts before playing the game. A 25-question multiple choice posttest …