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Full-Text Articles in Education

Improving Skill In Applying Mathematical Ideas: A Preliminary Report On The Instructional Gaming Program At Pelham Middle School In Detroit, Layman E. Allen, Joan Ross Jan 1974

Improving Skill In Applying Mathematical Ideas: A Preliminary Report On The Instructional Gaming Program At Pelham Middle School In Detroit, Layman E. Allen, Joan Ross

Other Publications

Performance of 237 students in ten 8th-grade mathematics classes Was assessed to measure their ability to solve'problems which involve only computation and problems which involve both computation and recognition of the relevance of a particular mathematical idea which is indispensable to-the solution of the problem. Pretests and post-tests focused upon 21 mathematical ideas which are presented in the present.series of IMP (Instructional Math Play) Kits, 16-page pamphlet simulations of a computer programmed to play EQUATIONS like a good teacher rather than like a good player.

Results show that the combination of playing EQUATIONS over two-year period and then working intensively …


The Effect Of Instructional Gaming Upon Absenteeism: The First Step, Layman E. Allen, Dana B. Martin Jan 1974

The Effect Of Instructional Gaming Upon Absenteeism: The First Step, Layman E. Allen, Dana B. Martin

Other Publications

In assessing'an experimental instructional gaming program in seventh- and eighth-grade mathematics at Pelham Middle School, Detroit, MI, absenteeism was taken as the most pervasive and pragmatic measure of student attitudes toward the learning environmentof the mathematics classroom. The experimental learning environment contained three major elements in addition to regular mathematics instruction: EQUATIONS, a problem-generating type of game; a twice-a-week tournament arranged to award reinforcements frequently and equally among the participants as well as to individualize the learning experience foreach student; and the organization of classes into teams designed to elicit cooperation. Experimental and control classes were taught by the same …


Rules And Freedom: Games As A Mechanism For Ego Development In Children And Adolescents, Layman E. Allen Jan 1974

Rules And Freedom: Games As A Mechanism For Ego Development In Children And Adolescents, Layman E. Allen

Book Chapters

A NEW PHASE of Part I begins with this chapter by Layman Allen. The chief difference between the earlier and the later chapters lies in an emphasis first on play, then later on games. Allen summarized the proceedings of a "Rules and Freedom" conference that had been set up by Dr. Eli Bower with the intention of bringing together professional people having a wide variety of backgrounds. In many cases practitioners in one field did not know about the interest in and uses by practitioners in another. In a situation conducive to free exchange of orientations and objectives, the assembled …