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Full-Text Articles in Education

Leveraging Innovative Digital Media Technology: Voicing Scholarship On Multilingual Education, Ming Zhu Jul 2023

Leveraging Innovative Digital Media Technology: Voicing Scholarship On Multilingual Education, Ming Zhu

Journal of Multilingual Education Research

Volume 12 of the Journal of Multilingual Education Research introduces their first two podcast episodes. These provide an insightful look at the editors of the journal. The first features an interview with JMER’s senior editor, Dr. Aída A. Nevárez-La Torre, in which she spoke about how inspiration, passion, and motivation led her to create JMER. The second presents JMER’s associate editors and editorial assistants, as well as their roles within JMER. This episode informs listeners about the journal’s sections, including Theory and Research, Practice, and Book/Multimedia Reviews and what the editors look for when screening submissions. …


The World In Your Pocket: Digital Media As Invitations For Transdisciplinary Inquiry In Mathematics Classrooms, Lynette Deaun Guzmán, Jeffrey Craig Mar 2019

The World In Your Pocket: Digital Media As Invitations For Transdisciplinary Inquiry In Mathematics Classrooms, Lynette Deaun Guzmán, Jeffrey Craig

Occasional Paper Series

Building a curriculum from online digital media may provide opportunities for students to draw on their funds of knowledge, deconstruct dominant narratives, and engage with complex multimodal artifacts. We focus on an example of how we have used a digital infographic, The World as 100 People, to unpack global and local issues in mathematics classrooms. Using digital media as invitations for critical mathematical inquiry, we call for mathematics educators to push back on (1) the way mathematics should be formally taught in schools, and (2) a common practice of social media restrictions in schools.


Creating A Lifeline Back To Books For Adolescent Boys Through Multimedia Enhanced Read-Alouds, Jana Wilkening Mcnally Mar 2016

Creating A Lifeline Back To Books For Adolescent Boys Through Multimedia Enhanced Read-Alouds, Jana Wilkening Mcnally

Dissertations

Due to a growing concern regarding the reading motivation levels of adolescent males, educators have been encouraged to broaden their definition of literacy beyond the traditional fiction novel. This study sought to target the reading motivation levels of unmotivated adolescent boys through the use of a multimedia-enhanced read aloud (MERA). Research questions included: (a) How does the implementation of the MERA impact the reading motivation of adolescent male students? (b) How does the implementation of the MERA impact the reading motivation of unmotivated adolescent male students? (c) How does the implementation of the MERA impact the reading motivation of adolescent …


Digital Media Training For Pre-Service Teachers: A Comparison From A Ttc In Malawi And A University In Massachusetts, Lusayo Mwenifumbo Jan 2016

Digital Media Training For Pre-Service Teachers: A Comparison From A Ttc In Malawi And A University In Massachusetts, Lusayo Mwenifumbo

Master's Capstone Projects

No abstract provided.


Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers Jan 2014

Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …