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Full-Text Articles in Education

Students׳ Willingness To Use Response And Engagement Technology In The Classroom, Eric A. Brown, Nicholas J. Thomas, Lisa Y. Thomas Oct 2014

Students׳ Willingness To Use Response And Engagement Technology In The Classroom, Eric A. Brown, Nicholas J. Thomas, Lisa Y. Thomas

Eric A. Brown

Increased use of student response and engagement systems in the collegiate classroom environment is a growing trend in hospitality education. However, faculties have expressed hesitance in adopting this technology due to apprehension of students. This purpose of this paper is to share the results of a survey given to undergraduate hospitality students at Iowa State University about their willingness and ability to use these systems. When analyzing the data from the 413 respondents, the results show students are in fact able and willing to use a classroom response and engagement system in order to increase engagement. In addition, students have …


Hsisp Annotated Bibliography: Humane Education (1998-2013), Erich Yahner Sep 2014

Hsisp Annotated Bibliography: Humane Education (1998-2013), Erich Yahner

Erich Yahner

No abstract provided.


Hsisp Annotated Bibliography: Moral & Character Education (1998-2013), Erich Yahner Sep 2014

Hsisp Annotated Bibliography: Moral & Character Education (1998-2013), Erich Yahner

Erich Yahner

No abstract provided.


Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch Jul 2014

Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch

Chris BOESCH

Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Jul 2014

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Chris BOESCH

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Flipped Technological Training And Development Using Quality Systems Management In The Public Services Field, Dustin Bessette, Sharon Burton, Maurice Dawson Jun 2014

Flipped Technological Training And Development Using Quality Systems Management In The Public Services Field, Dustin Bessette, Sharon Burton, Maurice Dawson

Maurice Dawson

Training and development is ideal for businesses process improvements in many public service fields. Education, development, and training tools are not new concepts, but are ideal, crucial, and responsive in the central utilization of employee training systems for public service fields. The need for public workforce has increased and demanded accelerated technological training and development process that have positive value and achievable gains. One method to surge this problem is to flip the technological training and development tools that have been issued and over used in the past. These tools not only hold back vicious potential from employees, but employees …


Towards An Analytical Framework For Evaluating Student Learning In Computer Science Courses, Jeremy Straub, Tom Stokke, Scott Kerlin Apr 2014

Towards An Analytical Framework For Evaluating Student Learning In Computer Science Courses, Jeremy Straub, Tom Stokke, Scott Kerlin

Jeremy Straub

This poster presents an overview of ongoing work in the Computer Science Department to assess the learning oc-curring in multiple undergraduate courses in an analytical manner which will facilitate semester-to-semester and in-stitution-to-institution comparisons. It describes the types of assessments created (which are course-specific based on ACM model content areas identified as covered by the instructor), their use, data analysis and the conclu-sions which can be drawn. Limited initial data is also pre-sented.


A Review Of Progress In The Integration Of Disaster Risk Reduction Into Australian School Curricula Programs And Materials, Neil Dufty Feb 2014

A Review Of Progress In The Integration Of Disaster Risk Reduction Into Australian School Curricula Programs And Materials, Neil Dufty

Neil Dufty

No abstract provided.


Using Digital Resources To Support Personalized Learning Experiences In K-12 Classrooms: The Evolution Of Mobile Devices As Innovations In Schools In Northwest Ohio, Savilla Banister, Rachel Reinhart Dec 2013

Using Digital Resources To Support Personalized Learning Experiences In K-12 Classrooms: The Evolution Of Mobile Devices As Innovations In Schools In Northwest Ohio, Savilla Banister, Rachel Reinhart

Savilla I Banister

The challenges facing the United States in educating its youth have been widely documented. The dropout rate in the past decades has been staggering, hovering around the 20% mark, with students of color and in lower socio-economic circumstances posting an even higher rate (Barton, 2005). Perhaps more troubling are the indicators that students who are staying in school until high school graduation are largely disengaged and disenfranchised with their experiences (Balfanz, Herzog, & MacIver, 2007; Henry, Knight, & Thornberry, 2012). However, educators are now beginning to embrace the promise of ubiquitous digital technologies in the classroom. This study examines the …