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PowerPoint games

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Design Research Using Game Design As An Instructional Strategy, Jason Paul Siko, Michael Barbour Jan 2014

Design Research Using Game Design As An Instructional Strategy, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Game design as an instructional tool can be expensive and time-consuming, as new software requires not only capital outlay but also training for teachers and students. Therefore, researchers have looked at low-tech design platforms to accomplish the same educational goals. One such way is to use Microsoft PowerPoint as a game design tool. In the second iteration of a design study, we have changed the way a homemade PowerPoint game project is implemented in an environmental chemistry classroom by providing more structure and more opportunities for instruction and feedback on the elements of the game design. We compared the performance …


Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour Nov 2013

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Many students love everything about video games, so teaching them to use technology to design their own games around content is an assignment that can offer built-in engagement. The problem, however, is that teachers often don’t have the time or expertise to teach computer programming, let alone content and process skills. On top of that, installing game design software can create friction between the teaching staff and technology department.

That’s where Microsoft PowerPoint comes in. Did you know you can help your students create—from scratch or from a template—a video game using PowerPoint?


Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber Mar 2009

Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber

Education Faculty Publications

There is no denying the success and popularity of WebQuests among teachers. For those interested in technology integration, this is a significant step in the right direction. Yet, WebQuests are instructivist examples of technology integration – they are web-enhanced forms of direct instruction. We consider constructing homemade PowerPoint games as a constructionist alternative to WebQuests. PowerPoint is nearly ubiquitous software and teachers already use existing games in their classrooms. The authors contend that a better use of class time for learning is to turn over the act of game design to the children themselves. In this project, students in social …