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Adventures In The Classroom Creating Role-Playing Games Based On Traditional Stories For The High School Curriculum, Csenge Virág Zalka
Adventures In The Classroom Creating Role-Playing Games Based On Traditional Stories For The High School Curriculum, Csenge Virág Zalka
Electronic Theses and Dissertations
The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum. By developing 3 sample games based on Greek mythology, Arthurian legends, and a widespread folktale type, I explored the process of creating games that fit the limits of secondary classrooms and can be used to address specific educational standards. The sample games were tested with groups of high school and college students, and the results of the testing sessions evaluated in a narrative case study format. Feedback from the testing sessions was incorporated in the template, the final …
Benefits Of Storytelling Methodologies In 4th And 5th Grade Historical Instruction., Julia E. Watts
Benefits Of Storytelling Methodologies In 4th And 5th Grade Historical Instruction., Julia E. Watts
Electronic Theses and Dissertations
This study examines the benefits of using stories to teach history to 4th and 5th grade students. In order to determine student attitude toward history, students completed a History Affinity scale prior to and after being exposed to one of 2 teaching methods. Students in the experimental group listened to and participated in oral narratives during their history lesson while students in the control group received conventional lecture and note-taking instruction. After collecting and analyzing the data, results indicate a significant increase in history affinity in the positive direction for the experimental group with no change in history …