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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Educational Assessment, Evaluation, and Research

2015

Minnesota State University, Mankato

Education

Articles 1 - 3 of 3

Full-Text Articles in Education

Experiential Learning And The Basic Communication Course: A New Path To Assessing Forensic Learning Outcomes, Ben Walker Dec 2015

Experiential Learning And The Basic Communication Course: A New Path To Assessing Forensic Learning Outcomes, Ben Walker

Speaker & Gavel

Scholars have often touted the educational benefits of forensics (e.g.: Bartanen, 1998; Beasley, 1979; Brownlee, 1979; Ehninger, 1952; Gartell, 1973; Jensen, 2008; McBath, 1975; Millsap, 1998; Schroeder & Schroeder, 1995; Stenger, 1999; Yaremchuk, 1979). Critics, most notably Burnett, Brand, and Meister (2003), have argued forensics is only a competitive game with the idea of education used as a crutch to uphold the activity in the eyes of schools. While attempting to counter critics, many forensic educators have scrambled to find proof of student learning. Besides theoretical approaches to potential learning methods (e.g., Dreibelbis & Gullifor, 1992; Friedley, 1992; Sellnow, Littlefield, …


Plunging Beneath The Surface: Uncovering Internal Dispositions, Lori Piowlski, Karen Colum Feb 2015

Plunging Beneath The Surface: Uncovering Internal Dispositions, Lori Piowlski, Karen Colum

Elementary and Literacy Education Department Publications

Teacher preparation programs face the challenge of measuring candidates’ competencies that can be considered internal dispositions; which impact the quality of their instruction. This study delves into candidate edTPA scores in correlation with their IDI mindsets to support program development.


Perceptions Of Failure In Education: Changing The Fear Of Failure Through Gamification, Kathie Anne Kallevig Jan 2015

Perceptions Of Failure In Education: Changing The Fear Of Failure Through Gamification, Kathie Anne Kallevig

All Graduate Theses, Dissertations, and Other Capstone Projects

The purpose of was study is to examine the perceptions in higher education of failure and the use of gamification to address the fear of failure. The perceptions of students about failures and successes in learning through gamification were explored. The research design for the proposed study was a survey comprised of qualitative and quantitative questions. The survey explored how students in formal education view failure in games and in learning, how failure strategies are viewed in higher education lesson plans and if failure strategies can be used to promote learning in games. During the summer of 2014 and during …