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Education Commons

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Educational Assessment, Evaluation, and Research

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Old Dominion University

2021

Assessment

Articles 1 - 2 of 2

Full-Text Articles in Education

Strengthening The Connections Between Library Instruction And Student Success, Lucinda R. Wittkower, Joleen Westerdale Mcinnis Apr 2021

Strengthening The Connections Between Library Instruction And Student Success, Lucinda R. Wittkower, Joleen Westerdale Mcinnis

Libraries Faculty & Staff Presentations

This poster will share the results from a three-year study that investigated correlations between student participation in library instruction and student academic achievement. Using rigorous research practice and acknowledging ethical concerns by use of an in-depth student consent process, the researchers will share their findings regarding the relationships that exist between student participation in library instruction and completion of course for which instruction was attended and the relationships between student participation in library instruction and their grade in course. Additionally, the researchers will share the unexpected, but interesting finding related to student withdrawal rates. Finally, the researchers will include information …


Informing Makerspace Outcomes Through A Linguistic Analysis Of Written And Video-Recorded Project Assessments, Kevin M. Oliver, Jennifer K. Houchins, Robert L. Moore, Chuang Wang Jan 2021

Informing Makerspace Outcomes Through A Linguistic Analysis Of Written And Video-Recorded Project Assessments, Kevin M. Oliver, Jennifer K. Houchins, Robert L. Moore, Chuang Wang

STEMPS Faculty Publications

A growing body of research focuses on what outcomes to assess in makerspaces, and appropriate formats for capturing those outcomes (e.g. reflections, surveys, and port-folios). Linguistic analysis as a data mining technique holds promise for revealing different dimensions of learning exhibited by students in makerspaces. In this study, student reflections on makerspace projects were gathered in 2 formats over 2 years: private written assessments captured in the 3D GameLab gamification platform, and semi-public video-recorded assessments posted in the more social FlipGrid platform. Transcripts of student assessments were analyzed using Linguistic Inquiry Word Count (LIWC) to generate 4 summary variables thought …