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Full-Text Articles in Education
College Esports: Grassroots Hobby Turned Unregulated Industry, Grace Ann Alexander
College Esports: Grassroots Hobby Turned Unregulated Industry, Grace Ann Alexander
Honors Theses
When traditional sports teams formed on college campuses, it took decades before they looked anything like college sports teams do today. College football is noted as beginning in 1869 (Parlier, 2022), NCAA formed in 1906, and the NCAA Division I Football Bowl Subdivision launched in 1978 (NCAA, 2023). In 2009, one of the first recorded college esports matches took place. In 2014, Robert Morris Universty started the first varsity-level college esports program. Now, there are an estimated 500 college esports programs amassing thousands of student participants. It took decades, if not a century, for college football to achieve these numbers. …
Towards A Critical Game Based Pedagogy, Justin K. Egan
Towards A Critical Game Based Pedagogy, Justin K. Egan
Cal Poly Humboldt theses and projects
This thesis outlines and examines core concepts of game-based learning as identified by James Paul Gee, and Kurt Squire, among other scholars. These findings are then connected to the contemporary, transformative threshold concepts of composition—as explored in Naming What We Know. This connection seeks to argue game-based pedagogy may be an invaluable tool for introducing critical perspectives to composition students in order to better equip them with critical thinking strategies and cultural critiques, while improving their writing skills. A theoretical framework is presented in the form of four “Pillars” of a Critical Game-Based Pedagogy: Literacy, Identity, Social Learning, and Multimodality—all …