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Curriculum and Instruction

Selected Works

2013

Curriculum

Articles 1 - 5 of 5

Full-Text Articles in Education

It Takes A Village: Transforming Students Into Professionals Via Library Research Collaboration, Colleen Boff, Julie Hodges Nov 2013

It Takes A Village: Transforming Students Into Professionals Via Library Research Collaboration, Colleen Boff, Julie Hodges

Colleen T. Boff, Ed.D.

Details about a collaboration between an edcuation faculty member and a librarian are offered. They worked together to show students how to identify research studies that addressed instructional strategies for use by teacher practitioners responsible for making adaptations to the learning environment.


Demographics Of Undergraduate Students In Game Degree Programs In The Us And Uk, Monica M. Mcgill, Amber Settle, Adrienne Decker Oct 2013

Demographics Of Undergraduate Students In Game Degree Programs In The Us And Uk, Monica M. Mcgill, Amber Settle, Adrienne Decker

Amber Settle

Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at postsecondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate …


The Immortal Spirit Of Harriet Tubman: Scholarly Reconceptualization Of Human Trafficking And Slavery, Donna M. Hughes Dr. Sep 2013

The Immortal Spirit Of Harriet Tubman: Scholarly Reconceptualization Of Human Trafficking And Slavery, Donna M. Hughes Dr.

Donna M. Hughes

I propose a presentation in which I will describe my personal and professional experiences developing and teaching university level courses on human trafficking, including both sex trafficking and forced labor.

Although I have read about historic slavery all my life, my research, writing, and teaching has focused on contemporary human trafficking, particularly sex trafficking. Seven years ago, I developed and started teaching a course on sex trafficking and a course on human trafficking, which included forced labor. I have taught these courses every year since 2006.

For some time, I did not include historic slavery in the curriculum. My research …


Library Tools For Connecting With The Curriculum: How To Create A Professional Development Workshop For Teaching Faculty, Sonya S. Shepherd, Debra Skinner, Robert W. Fernekes Aug 2013

Library Tools For Connecting With The Curriculum: How To Create A Professional Development Workshop For Teaching Faculty, Sonya S. Shepherd, Debra Skinner, Robert W. Fernekes

Sonya S. Gaither

The article focuses on ways taken by librarians in linking library tools with the faculty curriculum in Georgia. It states that librarians Sonya Shepherd, Debra Skinner and Bob Fernekes from Zach S. Henderson Library have formed a team that would push students into library resources required by their faculty. It also mentions the creation of linking tools tutorials to improve student and faculty use of the resources.


Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker Jan 2013

Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker

Amber Settle

Our study gathered data to serve as a benchmark of demographics of undergraduate students in game degree programs. Due to the high number of programs that are cross-disciplinary with computer science programs or that are housed in computer science departments, the data is presented in comparison to data from computing students (where available) and the US population. Participants included students studying games at four nationally recognized postsecondary institutions. The results of the study indicate that there is no significant difference between the ratio of men to women studying in computing programs or in game degree programs, with women being severely …