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Engaging The Learning Community With An Integrated E-Learning, Gaming And Social Networking Platform, Tim Thomasma
Engaging The Learning Community With An Integrated E-Learning, Gaming And Social Networking Platform, Tim Thomasma
Journal of Educational Leadership in Action
Our view is that an e-learning platform based on user-created content, gamification, and with an integrated social network, will create a content-dense environment in which all of the stakeholders can maximize their outcomes and in which the best teachers, students, lessons, and organizations will rise to the top. The elements of such an integrated e-learning platform would include: Wizards to enable instructors to quickly create engaging multi-media lessons; Capability to automatically transform lesson content into additional activities, games, and quizzes; The ability for students to take lessons in the form they prefer, including lessons presented as games; Reports and monitoring …