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Full-Text Articles in Education
Classdojo And The Effects Of Gamification On Student Engagement Within The Third-Grade Art Classroom: An Action Research Study, Amanda Wrenn Brown
Classdojo And The Effects Of Gamification On Student Engagement Within The Third-Grade Art Classroom: An Action Research Study, Amanda Wrenn Brown
Theses and Dissertations
The purpose of this action research was to evaluate the impact of technology integrated gamification strategies on third-grade students’ engagement in an art classroom at an elementary school with a Science, Technology, Engineering, Art, and Math (STEAM) based curriculum. To increase student engagement, educators and evaluators not only need to understand how engagement has been defined, but also how to assess the options for measuring it. Appropriate use of technology and gamification in classrooms may increase aspects of student engagement, evidenced by taking initiative and responsibility for learning, using resources wisely, and having an interest and desire to pursue information …
The Trust-Based Classroom: An Analysis Of Current Trends In Social And Emotional Learning And The Development Of A New Trust-Based Approach To Art Education, Ellen Prasse
Theses and Dissertations--Art and Visual Studies
Many current social and emotional learning (SEL) programs cite building trust as a key factor to an effective SEL program. Despite these references, however, they often lack an emphasis on teaching methods of building trust between students and their peers, the teacher, and the environment. Instead they focus on a specific aspect of teaching like the procedural practices of Responsive Classroom or communication and open-mindedness as in Open Circle. Explicitly building trust, however, could create an art classroom atmosphere conducive to high quality learning. This paper analyzes current trends in social and emotional learning and outlines the characteristics of the …