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Multiliteracies Meaning-Making: How Four Boys’ Video Gaming Experiences Influence Their Cultural Knowledge—Two Ethnographic Cases, Carol Ann Lane
Multiliteracies Meaning-Making: How Four Boys’ Video Gaming Experiences Influence Their Cultural Knowledge—Two Ethnographic Cases, Carol Ann Lane
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Scholars have acknowledged the potential contribution of video gaming to complex forms of learning, identifying links between gaming and engagement, experiential learning spaces, problem-solving, strategies, transliteracy reflectivity, critical literacy, and metacognitive thinking. Despite this movement toward the inclusion of video gaming in literacy teaching, concerns about certain risks raised by scholars have slowed the adoption of using video games to foster learning.
Using a multiliteracies lens, this multi-case study examined the experiences of four boys engaged with video gaming in two different contexts: a community centre and an after-school video club. By drawing on Feminist Post-Structural Theory, Vygotskian, and video …