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Full-Text Articles in Education

Pivoting To Deeper Experiences In Higher Education Classrooms, Danielle M. Pratt, Daniel W. Eadens Jan 2021

Pivoting To Deeper Experiences In Higher Education Classrooms, Danielle M. Pratt, Daniel W. Eadens

Faculty Scholarship and Creative Works

In higher education, pivoting quickly to a fully virtual experience online in the midst of a global pandemic is an adventure. There are marked differences between the online experience for a student who was already in a web-delivered course versus one that started face-to-face and quickly pivoted to an online setting. Some assignments, lessons, and courses are easily delivered in alternate formats while other learning opportunities are much more difficult to transition for online delivery. For example, assignments that involve internships or in-person experiences had to shift dramatically, be delayed, or cancelled. Beyond the experiences within the higher education classroom, …


Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie Sep 2015

Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie

Faculty Scholarship and Creative Works

This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …