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Articles 1 - 8 of 8
Full-Text Articles in Education
Curriculum For An Introductory Computer Science Course: Identifying Recommendations From Academia And Industry, Simon G. Sultana, Philip A. Reed
Curriculum For An Introductory Computer Science Course: Identifying Recommendations From Academia And Industry, Simon G. Sultana, Philip A. Reed
STEMPS Faculty Publications
The purpose of this study was to define the course content for a university introductory computer science course based on regional needs. Delphi methodology was used to identify the competencies, programming languages, and assessments that academic and industry experts felt most important. Four rounds of surveys were conducted to rate the items in the straw models, to determine the entries deemed most important, and to understand their relative importance according to each group. The groups were then asked to rank the items in each category and attempt to reach consensus as determined by Kendall's coefficient of concordance. The academic experts …
Overview Of Game And Content Design For A Mobile Game That Will Prepare Students In Calculus And Physics Prerequisites To The Engineering Curriculum, Katherine Smith, John Shull, Patrick Sean Heaney, Yuzhong Shen, Anthony W. Dean, Jennifer G. Michaeli
Overview Of Game And Content Design For A Mobile Game That Will Prepare Students In Calculus And Physics Prerequisites To The Engineering Curriculum, Katherine Smith, John Shull, Patrick Sean Heaney, Yuzhong Shen, Anthony W. Dean, Jennifer G. Michaeli
VMASC Publications
As part of a research project which assists veterans as they exit the military, complete engineering degrees, and enter the workforce as engineering professionals, a range of serious games for Science, Technology, Engineering, and Mathematics (STEM) education is under development. The current focus of this development is CAPTIVATE, a serious game to assist student veterans in mastering the calculus and physics skills that are necessary prerequisites to the main engineering curriculum. Building on the development and lessons learned from MAVEN, a game developed previously to help student veterans master precalculus skills, the design and initial implementation for CAPTIVATE involves careful …
Using Precision In Stem Language: A Qualitative Look, Mary M. Capraro, Ali Bricer, Melva R. Grant, Yvonna S. Lincoln
Using Precision In Stem Language: A Qualitative Look, Mary M. Capraro, Ali Bricer, Melva R. Grant, Yvonna S. Lincoln
Teaching & Learning Faculty Publications
Teachers need to develop a variety of pedagogical strategies that can encourage precise and accurate communication - an extremely important 21st century skill. Precision with STEM oral language is essential. Emphasizing oral communication with precise language in combination with increased spatial skills with modeling can improve the chances of success in STEM courses and later in making STEM career choices. The participants were 14 middle and high school teachers who participated in a week of professional development (PD). The Aural/Spatial Interactions and Invariant Components of Vocabulary for STEM Content Area Specialists (AS-STEM) was administered to teacher groups to examine how …
Using Mobile Learning To Supports Students' Understanding In Geometry: A Design-Based Research Study, Helen Crompton
Using Mobile Learning To Supports Students' Understanding In Geometry: A Design-Based Research Study, Helen Crompton
Teaching & Learning Faculty Publications
The use of mobile learning offers new affordances to teaching and learning. In this study, students from two fourth grade classes used iPads in dyads and groups to learn about angle. Using a design-based research methodology, which included observations, video, researcher journals, and artefact collection, a local instruction theory was developed on how students can learn about angle concepts through mobile learning activities. The local instruction theory is comprised of two components: (a) a seven lesson curriculum for 4th grade students on developing an early understanding of angle utilizing a mobile learning approach, and (b) additions to the scholarly theories, …
Listening To The Divine Song Within The Greater Song Of Life, E. James Baesler
Listening To The Divine Song Within The Greater Song Of Life, E. James Baesler
Communication & Theatre Arts Faculty Publications
[First section]
Why I Teach Listening to the Divine Song
This autoethnography narrates how I came to teach listening to the divine song as part of an undergraduate listening course called Listening to the SONG of Life.1 Before I describe two personal stories that explain why I teach listening to the divine, a brief introduction to my interpretation of the autoethnographic method is in order.
Autoethnography, as used in this story, is grounded in the assumptions that language is a primary medium by which we are conscious, understand the world, and communicate our learnings to others in stories,2 …
Incorporating Istation Into Early Childhood Classrooms To Improve Reading Comprehension, Tian Luo, Guang-Lea Lee, Cynthia Molina
Incorporating Istation Into Early Childhood Classrooms To Improve Reading Comprehension, Tian Luo, Guang-Lea Lee, Cynthia Molina
STEMPS Faculty Publications
Aim/Purpose: IStation is an adaptive computer-based reading program that adapts to the learner's academic needs. This study investigates if the Istation computer-based reading program promotes reading improvement scores as shown on the STAR Reading test and the IStation test scaled scores for elementary school thirdgrade learners on different reading levels.
Background: Prior literature provided a limited evidence base for incorporating computer-adaptive learning technologies to improve reading comprehension in the context of early childhood education.
Methodology: Using a mixed-method case study research approach, this study purports to investigate the effects of IStation and examine the perspectives of teachers and students. Supported …
Preparing Teacher Candidates For Virtual Field Placements Via An Exposure To K-12 Online Teaching, Tian Luo, Laura Hibbard, Teresa Franklin, David R. Moore
Preparing Teacher Candidates For Virtual Field Placements Via An Exposure To K-12 Online Teaching, Tian Luo, Laura Hibbard, Teresa Franklin, David R. Moore
STEMPS Faculty Publications
Aim/Purpose The goal of this project was to determine what effects exposure to online K-12 teaching and learning activities had on teacher candidates’ perceptions of K-12 online learning, how the exposure allowed teacher candidates to reach greater understanding of online pedagogy, and what effect such exposure had on teacher candidates’ aspirations to complete virtual field experiences.
Background With an increasing number of K-12 students learning online within full-time online schools and in blended learning environments, universities must prepare future educators to teach in virtual environments including clinical practice. Before engaging in online field placement, preservice teachers must be oriented to …
Use Of Virtual Reality Head-Mounted Displays For Engineering Technology Students And Implications On Spatial Visualization, Petros Katsioloudis, Mildred Jones, Vukica Jovanovic
Use Of Virtual Reality Head-Mounted Displays For Engineering Technology Students And Implications On Spatial Visualization, Petros Katsioloudis, Mildred Jones, Vukica Jovanovic
STEMPS Faculty Publications
Results from a number of studies indicate that the use of head-mounted displays can influence spatial visualization ability; however, research provides inconsistent results. Considering this, a quasi-experimental study was conducted to identify the existence of statistically significant effects on rotational view drawing ability due to the impacts of the displays. In particular, the study compared the use of three different types of displays; head-mounted, pc dynamic and 3D printed and whether a significant difference exists towards rotational view drawing ability, among engineering technology students. According to the results of this study it is suggested that the impact of the display …