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Full-Text Articles in Education

Higher Education Faculty Perceptions Of Chatgpt And The Influencing Factors: A Sentiment Analysis Of X, Yoseph Mamo, Helen Crompton, Diane Burke, Christine E. Nickel Jan 2024

Higher Education Faculty Perceptions Of Chatgpt And The Influencing Factors: A Sentiment Analysis Of X, Yoseph Mamo, Helen Crompton, Diane Burke, Christine E. Nickel

STEMPS Faculty Publications

ChatGPT, an AI chatbot developed by OpenAI, was released in November 2022, sparking a significant surge in global awareness and utilization of generative AI across various domains. Although recent studies have acknowledged the significance of ChatGPT in the education sector, they have yet to focus on exploring faculty attitudes toward ChatGPT. We gathered a comprehensive corpus of tweets containing “#ChatGPT” and “#highered” between November 30th, 2022, and April 30th, 2023. We analyzed data by triangulating VADER, NRC lexicon, and ground coding. Findings suggest that 40% of the expressed sentiments were positive, 51% were neutral, and 9% were negative. The study …


Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang Jan 2024

Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang

Research Collection School Of Computing and Information Systems

Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and time-consuming due to the lack of a quick overview of the covered knowledge and their structures. In this paper, we propose ConceptThread , a visual analytics approach to effectively show the concepts and the relations among them to facilitate effective online learning. Specifically, given that the majority of MOOC videos contain slides, we first leverage video processing and speech analysis techniques, including shot recognition, …


Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic Jan 2023

Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic

Engineering Technology Faculty Publications

Networking courses are an integral part of electrical engineering technology programs as the majority of electronics in the modern day are required to communicate with each other. They are also getting more attention in manufacturing engineering technology programs because of the development of emerging technologies in Industry 4.0 arena. From laptops, computers, cellphones, modern day vehicles and smart refrigerators, these devices require a certain level of networking in order to communicate with other devices, whether it be locally, or even across the other side of the world. The objective of networking courses in an electrical engineering program is to demonstrate …


Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee Jan 2023

Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee

Research outputs 2022 to 2026

There is no doubt cyber security is of national interest given the rife nature of cyber crime and the alarming increase of victims who have endured identify theft, fraud and scams. Curriculum within K-12 schools tends to be fixed and any modifications are subject to extensive consultation within a prolonged review cycle. Therefore, this report has gone beyond curriculum to explore the potential of national awareness campaigns and dynamic digital cyber security licences as alternative possibilities for instigation. The role of leaders in various school sectors and systems is critical for a successful roll out. This final report culminates from …


Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz May 2022

Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz

Research Collection Lee Kong Chian School Of Business

This position paper highlights trends in education, practice, and support of HCI/UX in Singapore, a small city-state island in Southeast Asia. The paper was prepared for the 2022 Southeast Asia Computer-Human Interaction (SEACHI'22) virtual workshop on Apr 14, 2022, as part of the ACM CHI Conference on Human Factors in Computing Systems (CHI'22) international conference.


Understanding Student Perspective Of Undergraduate Cybersecurity Programs And Experiences Across Christian Colleges And Universities, Brandon P. Grech Mar 2022

Understanding Student Perspective Of Undergraduate Cybersecurity Programs And Experiences Across Christian Colleges And Universities, Brandon P. Grech

Doctoral Dissertations and Projects

The number of Christian colleges and universities that are offering cybersecurity four-year degrees is rising. The workforce is in dire need of cybersecurity professionals; however, has anybody asked the new cybersecurity professionals in the workforce how their recent academic experience prepared them for such a global need? Research is well-documented about what industry currently needs in cybersecurity professionals; however, this research focused on asking graduates what students need for the workforce. The purpose of this explorative qualitative study was to gain an understanding of the phenomena of the holistic experience (technical, nontechnical, and whole-person) strengths and shortcomings (if any) recent …


Cyber Security Curriculum In Western Australian Primary And Secondary Schools: Interim Report: Curriculum Mapping, Nicola Johnson, Ahmed Ibrahim, Leslie Sikos, Cheryl Glowrey Jan 2022

Cyber Security Curriculum In Western Australian Primary And Secondary Schools: Interim Report: Curriculum Mapping, Nicola Johnson, Ahmed Ibrahim, Leslie Sikos, Cheryl Glowrey

Research outputs 2022 to 2026

Cyber-crime poses a significant threat to Australians—think of, for example, how scams take advantage of vulnerable people and systems. There is a need to educate people from an early age to protect them from cyberthreats.

Consistent with the increasing prevalence of cyberthreats to individuals and organisations in Australia, the national Australian curriculum has been updated (version 9.0) to include specific content for cyber security for primary and secondary students up to Year 10. Endorsed by Education Ministers in April 2022, the Western Australian School Curriculum and Standards Authority (SCSA) completed a detailed audit of the endorsed Australian Curriculum version 9.0 …


Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel May 2021

Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel

Senior Honors Theses

Organic chemistry has been taught in the same way for decades, and students still have difficulty understanding and comprehending the subject material. Perhaps it is time to change the methods by which this subject is taught. Video games have been successfully used in education to create learning environments that increase student motivation and engagement as well as challenge students and promote collaboration. It is difficult for students to maintain a growth mindset in organic chemistry within the classroom. However across different genres, video games create a unique environment where an individual is encouraged to try again when they fail. This …


Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger Apr 2021

Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger

Department of Information Systems & Computer Science Faculty Publications

While Artificial Intelligence in Education (AIED) research has at its core the desire to support student learning, experience from other AI domains suggest that such ethical intentions are not by themselves sufficient. There is also the need to consider explicitly issues such as fairness, accountability, transparency, bias, autonomy, agency, and inclusion. At a more general level, there is also a need to differentiate between doing ethical things and doing things ethically, to understand and to make pedagogical choices that are ethical, and to account for the ever-present possibility of unintended consequences. However, addressing these and related questions is far …


Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium Jan 2021

Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium

Reports

This report is one of the deliverables for the Ethics4EU project. It presents results obtained from a survey conducted in early 2020 that polled faculty from Computer Science and related disciplines on teaching practices in Computer Ethics in Computer Science across Europe. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not Computer Ethics is taught to Computer Science students at each institution, the reasons why Computer Ethics is or is not taught, how Computer Ethics is taught (for example, as a standalone course or embedded within other courses), the …


European Values For Ethics In Digital Technology, Ethics4eu Consortium Jan 2021

European Values For Ethics In Digital Technology, Ethics4eu Consortium

Reports

Digital Ethics deals with the impact of digital Information and Communication Technologies (ICT) on our societies and the environment at large. It covers a wide spectrum of societal and ethical impacts including issues such as data governance, privacy and personal data, Artificial Intelligence (AI), algorithmic decision-making and pervasive technologies. Importantly, it is not only about hardware and software, but it also concerns systems, how people and organizations and society and technology interact. In addition, with Digital Ethics comes the added variable of assessing the ethical implications of artefacts which may not yet exist, or artefacts which may have impacts we …


Simplification Of Robotics Through Autonomous Navigation, Grant Turner Jan 2021

Simplification Of Robotics Through Autonomous Navigation, Grant Turner

Mahurin Honors College Capstone Experience/Thesis Projects

With self-driving vehicles, college campus food delivery, or even automated home vacuuming systems, robotics is undoubtedly becoming more prevalent in everyday society and it can be expected to continue with time. While many people are owners, users, or even just spectators of theses robotic products or services, there seems to be a negative perception of robotics that poses an intimidation factor regarding the attempt to understand the ideas driving technology. This perception tends to view robotics as machines that require rich education to understand the complexity and interworkings of, thus attempts understand the field are neglected.

To combat this line …


Using Data Analytics To Predict Students Score, Nang Laik Ma, Gim Hong Chua Nov 2020

Using Data Analytics To Predict Students Score, Nang Laik Ma, Gim Hong Chua

Research Collection School Of Computing and Information Systems

Education is very important to Singapore, and the government has continued to invest heavily in our education system to become one of the world-class systems today. A strong foundation of Science, Technology, Engineering, and Mathematics (STEM) was what underpinned Singapore's development over the past 50 years. PISA is a triennial international survey that evaluates education systems worldwide by testing the skills and knowledge of 15-year-old students who are nearing the end of compulsory education. In this paper, the authors used the PISA data from 2012 and 2015 and developed machine learning techniques to predictive the students' scores and understand the …


Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley Jun 2020

Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley

Conference papers

The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.

To equip these developers to rise to this challenge and to create a positive future for the use …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian Nov 2019

Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian

Instructional Design Capstones Collection

Artificial intelligence (AI) has existed in theory and practice for decades, but applications have been relatively limited in most domains. Recent developments in AI and computing have placed AI-enhanced applications in various industries and a growing number of consumer products. AI platforms and services aimed at enhancing educational outcomes and taking over administrative tasks are becoming more prevalent and appearing in more and more classrooms and offices. Conversations about the disruption and ethical concerns created by AI are occurring in many fields. The development of the technology threatens to outpace academic discussion of its utility and pitfalls in education, however. …


The Seven Layers Of Complexity Of Recommender Systems For Children In Educational Contexts, Emiliana Murgia, Monica Landoni, Theo Huibers, Jerry Alan Fails, Maria Soledad Pera Jan 2019

The Seven Layers Of Complexity Of Recommender Systems For Children In Educational Contexts, Emiliana Murgia, Monica Landoni, Theo Huibers, Jerry Alan Fails, Maria Soledad Pera

Computer Science Faculty Publications and Presentations

Recommender systems (RS) in their majority focus on an average target user: adults. We argue that for non-traditional populations in specific contexts, the task is not as straightforward–we must look beyond existing recommendation algorithms, premises for interface design, and standard evaluation metrics and frameworks. We explore the complexity of RS in an educational context for which young children are the target audience. The aim of this position paper is to spell out, label, and organize the specific layers of complexity observed in this context.


The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore Jan 2019

The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore

STEMPS Faculty Publications

In the last decade, we have seen dramatic increases in the integration of technology within education. It has now become commonplace for K-5 educators to apply learning management systems (LMS) in ways that were previously only seen in higher education contexts. Similarly, on the higher education side, we are seeing a significant increase in online learning evidenced by the growing number of for-profit online colleges and universities (Picciano, 2012). This chapter utilizes Khan’s Learning Framework (Khan, 2001, 2005) to explore the role data analytics can play in education by looking at the possibilities and limitations of analytics.


Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth Jan 2018

Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth

Computer Science Faculty Publications

The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of seven AI assignments from the 2018 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu.


Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler Aug 2017

Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler

Presentations and other scholarship

It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or …


Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh Jul 2017

Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh

Research Collection School Of Computing and Information Systems

Wikis are widely used collaborative environments as sources of information and knowledge. The facilitate students to engage in collaboration and share information among members and enable collaborative learning. In particular, Wikis play an important role in capstone projects. Wikis aid in various project related tasks and aid to organize information and share. Mining project Wikis is critical to understand the students learning and latest trends in industry. Mining Wikis is useful to educationists and academicians for decision-making about how to modify the educational environment to improve student's learning. The main challenge is that the content or data in project Wikis …


Playful Ai Education, Todd W. Neller Feb 2017

Playful Ai Education, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller shared how games can serve as a fun means of teaching not only game-tree search in Artificial Intelligence (AI), but also such diverse topics as constraint satisfaction, logical reasoning, planning, uncertain reasoning, machine learning, and robotics. He observed that teachers teach best when they enjoy what they share and encouraged AI educators present to teach to their unique strengths and enthusiasms.


Ai Education: Open-Access Educational Resources On Ai, Todd W. Neller Jan 2017

Ai Education: Open-Access Educational Resources On Ai, Todd W. Neller

Computer Science Faculty Publications

Open-access AI educational resources are vital to the quality of the AI education we offer. Avoiding the reinvention of wheels is especially important to us because of the special challenges of AI Education. AI could be said to be “the really interesting miscellaneous pile of Computer Science”. While “artificial” is well-understood to encompass engineered artifacts, “intelligence” could be said to encompass any sufficiently difficult problem as would require an intelligent approach and yet does not fall neatly into established Computer Science subdisciplines. Thus AI consists of so many diverse topics that we would be hard-pressed to individually create quality learning …


Practice And Refactoring Log: A Reflection Based Learning Strategy To Improve The Fluency Of Computing Students In Writing Computer Programs, Elizabeth Dancy, El Sayed Mahmoud Jul 2016

Practice And Refactoring Log: A Reflection Based Learning Strategy To Improve The Fluency Of Computing Students In Writing Computer Programs, Elizabeth Dancy, El Sayed Mahmoud

Faculty Publications and Scholarship

The relationship between reflection and learning is evident. Reflection plays a significant role in learning by encouraging insight and complex learning. However, most students consider their work experiences at school as isolated and unrelated events. This work aims to investigate how to improve the students’ fluency in writing computer programs through reflection. A new deliverable, the Practice and Refactoring Log (“PAR Log”), is requested for each assignment in order to engage students in the process of making meaning from their experiences when completing their assignments. The PAR Log shows and justifies all changes through the assignment development cycle. Two student …


Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine Jul 2016

Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine

Department of Agricultural Leadership, Education and Communication: Dissertations, Theses, and Student Scholarship

The purpose of this sequential mixed method study was to identify schools implementing a technology-based engineering design intervention in a way that connects or bridges formal learning environments of the school-day to informal learning environments such as afterschool programs. Further, this study investigated educators’ decisions that enabled or facilitated bridging between formal and informal learning environments. This cooperation and/or linking between informal and formal learning time is bridging. Participants included public schools (n=16) in Eastern Nebraska that incorporated the Nebraska Wearables Technology (WearTec) program at their school, club or Out-of-School-Time program during the 2015-2016 school year. Three of the schools …


Guest Editors' Introduction: Research On Equity And Sustained Participation In Engineering, Computing, And Technology, Tiffany Barnes, Jamie Payton, George K. Thiruvathukal, Kristy Elizabeth Boyer, Jeff Forbes Mar 2016

Guest Editors' Introduction: Research On Equity And Sustained Participation In Engineering, Computing, And Technology, Tiffany Barnes, Jamie Payton, George K. Thiruvathukal, Kristy Elizabeth Boyer, Jeff Forbes

Computer Science: Faculty Publications and Other Works

The guest editors introduce best papers on broadening participation in computing from the RESPECT'15 conference. The five articles presented here are part one of a two-part series representing research on broadening participation in computing at all levels of education: from K-12 schools through graduate school, with a focus on diversity with regard to gender, race, and ethnicity.


The Need For Research In Broadening Participation, Tiffany Barnes, George K. Thiruvathukal Mar 2016

The Need For Research In Broadening Participation, Tiffany Barnes, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

Underrepresentation in computing is a global problem, marked by a disturbing lack of access to computing resources and education among people underrepresented by race, ethnicity, gender, income, disability, and sexual-orientation status. It is urgent that we address this divide between those with and without the knowledge to create computational artifacts or even basic functional literacy. Important alliances for broadening participation (BP) are catalyzing efforts to engage more people in computing, but they are not enough. We need solid research as well.


How Success In A Task Depends On The Skills Level: Two Uncertainty-Based Justifications Of A Semi-Heuristic Rasch Model, Joe Lorkowski, Olga Kosheleva, Vladik Kreinovich Mar 2015

How Success In A Task Depends On The Skills Level: Two Uncertainty-Based Justifications Of A Semi-Heuristic Rasch Model, Joe Lorkowski, Olga Kosheleva, Vladik Kreinovich

Departmental Technical Reports (CS)

The more skills a student acquires, the more successful this student is with the corresponding tasks. Empirical data shows that the success in a task grows as a logistic function of skills; this dependence is known as the Rasch model. In this paper, we provide two uncertainty-based justifications for this model: the first justification provides a simple fuzzy-based intuitive explanation for this model, while the second -- more complex one -- explains the exact quantitative behavior of the corresponding dependence.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Oct 2013

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Research Collection School Of Computing and Information Systems

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Computer-Supported Peer Review In A Law School Context, Kevin D. Ashley, Ilya Goldin Jan 2012

Computer-Supported Peer Review In A Law School Context, Kevin D. Ashley, Ilya Goldin

Articles

Legal instructors have been urged to incorporate peer reviewing into law school courses as a way to provide students much needed feedback. Peer review can benefit legal education, but only if law school instructors adopt peer review on a large scale, and for that, computer-supported peer review systems are crucial. These web-based systems orchestrate the mechanics of students submitting written assignments on-line and distributing them to other students for anonymous review, making it considerably easier for instructors to manage.

Beyond the problem of orchestrating mechanics, however, a deeper obstacle to widespread acceptance of peer review in legal education is the …