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Full-Text Articles in Education

New Trends In Second Language Learning And Teaching Through The Lens Of Ict, Networked Learning, And Artificial Intelligence, Jaya Kannan, Pilar Munday Jan 2018

New Trends In Second Language Learning And Teaching Through The Lens Of Ict, Networked Learning, And Artificial Intelligence, Jaya Kannan, Pilar Munday

Languages Faculty Publications

In the last few decades, Information and Communications Technology (ICT) applications have been shaping the field of Computer Assisted Language Learning (CALL). Mobile Assisted Language Learning (MALL) paved the way for ubiquitous learning. The advent of new technologies in the early 21st century also added a social dimension to ICT that allowed for Networked Learning (NL). Given that language learning is fundamentally a socio-cultural experience, networked learning capabilities have provided the potential for language learning in community settings. This has revitalized the earlier frameworks provided by CALL. NL has empowered language learners today to connect globally, to access Open Educational …


What Does Playing Games Teach Us About A Student's Ethical Life?, Robert Mccloud, Tamara Luarasi Sep 2017

What Does Playing Games Teach Us About A Student's Ethical Life?, Robert Mccloud, Tamara Luarasi

WCBT Faculty Publications

Most of our students play video games. A substantial percentage of our students is required to take a computer ethics course before graduation. Both ACM and ABET require some form of computer ethics. This paper addresses gaming ethics as a subset of the computer ethics course. Specifically it considers the case of Grand Theft Auto (GTA), one of the most successful and most criticized game franchises. Through interviews with computer science students the study looks at mainstream reaction to GTA and finds that computer science students, probably one of the more sophisticated groups of gamers, have sometimes surprising ethical views …


Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour Feb 2013

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …


Bridging The Research Gap: Making Hri Useful To Individuals With Autism, Elizabeth Kim, Rhea Paul, Frederick Shic, Brian Scassellati Jan 2012

Bridging The Research Gap: Making Hri Useful To Individuals With Autism, Elizabeth Kim, Rhea Paul, Frederick Shic, Brian Scassellati

Communication Disorders Faculty Publications

While there is a rich history of studies involving robots and individuals with autism spectrum disorders (ASD), few of these studies have made substantial impact in the clinical research community. In this paper we first examine how differences in approach, study design, evaluation, and publication practices have hindered uptake of these research results. Based on ten years of collaboration, we suggest a set of design principles that satisfy the needs (both academic and cultural) of both the robotics and clinical autism research communities. Using these principles, we present a study that demonstrates a quantitatively measured improvement in human-human social interaction …